.\" -*- mode: troff; coding: utf-8 -*- .\" Automatically generated by Pod::Man 5.01 (Pod::Simple 3.43) .\" .\" Standard preamble: .\" ======================================================================== .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" \*(C` and \*(C' are quotes in nroff, nothing in troff, for use with C<>. .ie n \{\ . ds C` "" . ds C' "" 'br\} .el\{\ . ds C` . ds C' 'br\} .\" .\" Escape single quotes in literal strings from groff's Unicode transform. .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" .\" If the F register is >0, we'll generate index entries on stderr for .\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index .\" entries marked with X<> in POD. Of course, you'll have to process the .\" output yourself in some meaningful fashion. .\" .\" Avoid warning from groff about undefined register 'F'. .de IX .. .nr rF 0 .if \n(.g .if rF .nr rF 1 .if (\n(rF:(\n(.g==0)) \{\ . if \nF \{\ . de IX . tm Index:\\$1\t\\n%\t"\\$2" .. . if !\nF==2 \{\ . nr % 0 . nr F 2 . \} . \} .\} .rr rF .\" ======================================================================== .\" .IX Title "SDLx::FPS 3pm" .TH SDLx::FPS 3pm 2024-01-10 "perl v5.38.2" "User Contributed Perl Documentation" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH NAME SDLx::FPS \- a more convenient way to set a framerate .SH SYNOPSIS .IX Header "SYNOPSIS" .Vb 4 \& use SDLx::FPS; \& my $fps = SDLx::FPS\->new(fps => 60); \& while(1) { # Main game loop \& # Do game related stuff \& \& $fps\->delay; \& } .Ve .SH DESCRIPTION .IX Header "DESCRIPTION" SDLx::FPS simplifies the task of giving your game a framerate. Basically, it combines the methods of \f(CW\*(C`SDL::GFX::Framerate\*(C'\fR and \f(CW\*(C`SDL::GFX::FPSManager\*(C'\fR into a single module. Use it to delay the main loop to keep it at a specified framerate. .SH METHODS .IX Header "METHODS" .SS new .IX Subsection "new" .Vb 1 \& my $fps = SDLx::FPS\->new( fps => 30 ); .Ve .PP No arguments are required, if no \f(CW\*(C`fps\*(C'\fR is specified, the default FPS is 30. .SS set .IX Subsection "set" .Vb 1 \& $fps\->set($new_framerate); .Ve .PP Same as \f(CW\*(C`SDL::GFX::Framerate::set\*(C'\fR. Set the new desired framerate. .SS get .IX Subsection "get" Same as \f(CW\*(C`SDL::GFX::Framerate::get\*(C'\fR. Get the currently set framerate. .SS delay .IX Subsection "delay" Same as \f(CW\*(C`SDL::GFX::Framerate::delay\*(C'\fR. Generate a delay to accommodate currently set framerate. Call once in the graphics/rendering loop. If the computer cannot keep up with the rate (i.e. drawing too slow), the delay is 0 and the delay interpolation is reset. .SS framecount .IX Subsection "framecount" Return the \f(CW\*(C`framecount\*(C'\fR. .SS rateticks .IX Subsection "rateticks" Return the \f(CW\*(C`rateticks\*(C'\fR. .SS lastticks .IX Subsection "lastticks" Return the \f(CW\*(C`lastticks\*(C'\fR. .SS rate .IX Subsection "rate" Return the \f(CW\*(C`rate\*(C'\fR. .SH AUTHORS .IX Header "AUTHORS" See "AUTHORS" in SDL. .SH "SEE ALSO" .IX Header "SEE ALSO" SDL::GFX::Framerate, SDL::GFX::FPSManager