AuSoundPlayFromBucket(3) | Library Functions Manual | AuSoundPlayFromBucket(3) |
Name¶
AuSoundPlayFromBucket - create a flow to play from a bucket.
Synopsis¶
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec
*AuSoundPlayFromBucket(server, source,
destination, volume, callback, callback_data,
loop_count, flow, volume_mult_elem,
monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,
AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Arguments¶
- server
- Specifies the connection to the audio server.
- source
- Specifies the bucket to play.
- destination
- Specifies the device to output the audio data.
- volume
- Specifies the volume.
- callback
- Specifies the procedure to be called for additional event processing.
- callback_data
- Specifies any additional arguments to be passed to the callback.
- loop_count
- Specifies how many time the bucket should be played.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description¶
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.
Errors¶
AuBadBucket, AuBadDevice.
See Also¶
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface
1.9.4 | soundlib |