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SoXtConstrainedViewer(3IV)() SoXtConstrainedViewer(3IV)()

NAME

SoXtConstrainedViewer — base viewer class which adds camera constraints given a world up direction

INHERITS FROM

SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer > SoXtFullViewer > SoXtConstrainedViewer

SYNOPSIS

#include <Inventor/Xt/viewers/SoXtConstrainedViewer.h>


Methods from class SoXtConstrainedViewer:


void setUpDirection(const SbVec3f &newUpDirection)

SbVec3f getUpDirection()


Methods from class SoXtFullViewer:


void setDecoration(SbBool onOrOff)

SbBool isDecoration()

void setPopupMenuEnabled(SbBool trueOrFalse)

SbBool isPopupMenuEnabled()

Widget getAppPushButtonParent() const

void addAppPushButton(Widget newButton)

void insertAppPushButton(Widget newButton, int index)

void removeAppPushButton(Widget oldButton)

int findAppPushButton(Widget oldButton)

int lengthAppPushButton()

Widget getRenderAreaWidget()


Methods from class SoXtViewer:


virtual void setCamera(SoCamera *cam)

SoCamera * getCamera()

virtual void setCameraType(SoType type)

SoType getCameraType()

virtual void viewAll()

virtual void saveHomePosition()

virtual void resetToHomePosition()

virtual void setHeadlight(SbBool onOrOff)

SbBool isHeadlight()

SoDirectionalLight * getHeadlight()

virtual void setDrawStyle(SoXtViewer::DrawType type, SoXtViewer::DrawStyle style)

SoXtViewer::DrawStyle getDrawStyle(SoXtViewer::DrawType type)

virtual void setBufferingType(SoXtViewer::BufferType type)

SoXtViewer::BufferType getBufferingType()

virtual void setViewing(SbBool onOrOff)

SbBool isViewing() const

virtual void setCursorEnabled(SbBool onOrOff)

SbBool isCursorEnabled() const

void setAutoClipping(SbBool onOrOff)

SbBool isAutoClipping() const

virtual void setStereoViewing(SbBool onOrOff)

virtual SbBool isStereoViewing()

void setStereoOffset(float dist)

float getStereoOffset()

void setDetailSeek(SbBool onOrOff)

SbBool isDetailSeek()

void setSeekTime(float seconds)

float getSeekTime()

void addStartCallback(SoXtViewerCB *f, void *userData = NULL)

void addFinishCallback(SoXtViewerCB *f, void *userData = NULL)

void removeStartCallback(SoXtViewerCB *f, void *userData = NULL)

void removeFinishCallback(SoXtViewerCB *f, void *userData = NULL)

void copyView(Time eventTime)

void pasteView(Time eventTime)

virtual void recomputeSceneSize()


Methods from class SoXtRenderArea:


virtual void setSceneGraph(SoNode *newScene)

virtual SoNode * getSceneGraph()

void setOverlaySceneGraph(SoNode *newScene)

SoNode * getOverlaySceneGraph()

void registerDevice(SoXtDevice *)

void unregisterDevice(SoXtDevice *)

void setBackgroundColor(const SbColor &c)

const SbColor & getBackgroundColor() const

void setBackgroundIndex(int index)

int getBackgroundIndex() const

void setOverlayBackgroundIndex(int index)

int getOverlayBackgroundIndex() const

void setColorMap(int startIndex, int num, const SbColor *colors)

void setOverlayColorMap(int startIndex, int num, const SbColor *colors)

void setViewportRegion(const SbViewportRegion &newRegion)

const SbViewportRegion & getViewportRegion() const

void setTransparencyType(SoGLRenderAction::TransparencyType type)

SoGLRenderAction::TransparencyType getTransparencyType() const

void setAntialiasing(SbBool smoothing, int numPasses)

void getAntialiasing(SbBool &smoothing, int &numPasses) const

void setClearBeforeRender(SbBool trueOrFalse)

SbBool isClearBeforeRender() const

void setClearBeforeOverlayRender(SbBool trueOrFalse)

SbBool isClearBeforeOverlayRender() const

void setAutoRedraw(SbBool trueOrFalse)

SbBool isAutoRedraw() const

void setRedrawPriority(uint32_t priority)

uint32_t getRedrawPriority() const

static uint32_t getDefaultRedrawPriority()

void render()

void renderOverlay()

void scheduleRedraw()

void scheduleOverlayRedraw()

void redrawOnSelectionChange(SoSelection *s)

void redrawOverlayOnSelectionChange(SoSelection *s)

void setEventCallback(SoXtRenderAreaEventCB *fcn, void *userData = NULL)

void setGLRenderAction(SoGLRenderAction *ra)

SoGLRenderAction * getGLRenderAction() const

void setOverlayGLRenderAction(SoGLRenderAction *ra)

SoGLRenderAction * getOverlayGLRenderAction() const

void setSceneManager(SoSceneManager *sm)

SoSceneManager * getSceneManager() const

void setOverlaySceneManager(SoSceneManager *sm)

SoSceneManager * getOverlaySceneManager() const


Methods from class SoXtGLWidget:


void setBorder(SbBool onOrOff)

SbBool isBorder() const

virtual void setDoubleBuffer(SbBool onOrOff)

SbBool isDoubleBuffer()

Window getNormalWindow()

Window getOverlayWindow()

GLXContext getNormalContext()

GLXContext getOverlayContext()

Widget getNormalWidget()

Widget getOverlayWidget()

virtual void setNormalVisual(XVisualInfo *vis)

XVisualInfo * getNormalVisual()

virtual void setOverlayVisual(XVisualInfo *vis)

XVisualInfo * getOverlayVisual()

void setDrawToFrontBufferEnable(SbBool enableFlag)

SbBool isDrawToFrontBufferEnable() const


Methods from class SoXtComponent:


virtual void show()

virtual void hide()

SbBool isVisible()

Widget getWidget() const

SbBool isTopLevelShell() const

Widget getShellWidget() const

Widget getParentWidget() const

void setSize(const SbVec2s &size)

SbVec2s getSize()

Display * getDisplay()

void setTitle(const char *newTitle)

const char * getTitle() const

void setIconTitle(const char *newIconTitle)

const char * getIconTitle() const

void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)

static SoXtComponent * getComponent(Widget w)

const char * getWidgetName() const

const char * getClassName() const

DESCRIPTION

This is a base class for the SoXtWalkViewer and SoXtFlyViewer component viewers. This class adds methods and convenience routines available to subclasses to constrain the camera given a world up direction. This prevents the camera from looking upside down. By default the +Y direction is used.

METHODS


void setUpDirection(const SbVec3f &newUpDirection)

SbVec3f getUpDirection()

Specifies the upward direction of the viewer. This up direction is used by the viewers to constrain the camera when tilting up/down, and also used when rotating the camera right/left. The default is the +Y (0,1,0) direction.


SEE ALSO

SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtWalkViewer, SoXtFlyViewer