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SoTextureCoordinatePlane(3IV)() SoTextureCoordinatePlane(3IV)()


SoTextureCoordinatePlane — node that specifies texture coordinates by projection from a plane


SoBase > SoFieldContainer > SoNode > SoTextureCoordinateFunction > SoTextureCoordinatePlane


#include <Inventor/nodes/SoTextureCoordinatePlane.h>

Fields from class SoTextureCoordinatePlane:

SoSFVec3f directionS

SoSFVec3f directionT

Methods from class SoTextureCoordinatePlane:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node creates texture coordinates for points on an object's surface by projecting them onto a plane. The directionS and directionT fields define the plane. The S coordinate is computed as the distance from the object-space origin along the vector specified in the directionS field. The T coordinate is computed similarly, using the directionT field.

The length of the direction vector is also taken into account. For example, assume directionS is (0.5, 0, 0) and directionT is (0, 1, 0). The square defined by the (x, y, z) vertices:

(-1, -1, 0) (1, -1, 0) (1, 1, 0) (-1, 1, 0)

will be assigned the (s, t) texture coordinates:

(-2, -1) (2, -1) (2, 1) (-2, 1)


SoSFVec3f directionS

SoSFVec3f directionT

Directions of projection for S and T coordinates.



Creates a texture function node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoRayPickAction

Sets the current texture function in the state.


TextureCoordinatePlane {

directionS 1 0 0 directionT 0 1 0


SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinateEnvironment