Scroll to navigation

SoText2(3IV)() SoText2(3IV)()


SoText2 — screen-aligned 2D text shape node


SoBase > SoFieldContainer > SoNode > SoShape > SoText2


#include <Inventor/nodes/SoText2.h>

enum Justification {

SoText2::LEFT Left edges of all strings are aligned

SoText2::RIGHT Right edges of all strings are aligned

SoText2::CENTER Centers of all strings are aligned


Fields from class SoText2:

SoMFString string

SoSFFloat spacing

SoSFEnum justification

Methods from class SoText2:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node defines one or more strings of 2D text. The text is always aligned horizontally with the screen and does not change size with distance in a perspective projection. The text origin is at (0,0,0) after applying the current transformation. Rotations and scales have no effect on the orientation or size of 2D text, just the location.

SoText2 uses the current font to determine the typeface and size. The text is always drawn with the diffuse color of the current material; it is not lit, regardless of the lighting model. Furthermore, 2D text can not be textured, and it ignores the current drawing style and complexity.

Because 2D text is screen-aligned, it has some unusual characteristics. For example, the 3D bounding box surrounding a 2D text string depends on the current camera and the current viewport size, since changing the field of view or the mapping onto the window changes the relative size of the text with respect to the rest of the scene. This has implications for caching as well, since a render cache in an SoSeparator that contains an SoText2 node depends on the current camera.


SoMFString string

The text string(s) to display. Each string will appear on its own line. The string(s) can be ascii or UTF-8.

SoSFFloat spacing

Defines the distance (in the negative y direction) between the base points of successive strings, measured with respect to the current font height. A value of 1 indicates single spacing, a value of 2 indicates double spacing, and so on.

SoSFEnum justification

Indicates placement and alignment of strings. With LEFT justification, the left edge of the first line is at the (transformed) origin, and all left edges are aligned. RIGHT justification is similar. CENTER justification places the center of the first string at the (transformed) origin, with the centers of all remaining strings aligned under it.



Creates a 2D text node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.



Draws text based on the current font, at a location based on the current transformation.


Performs a pick on the text. Text will be picked if the picking ray intersects the bounding box of the strings. The string index and character position are available from the SoTextDetail.


Computes the bounding box that encloses the text.


Text2 {

string "" spacing 1 justification LEFT


SoFont, SoText3, SoTextDetail