Scroll to navigation

SoPathSwitch(3IV)() SoPathSwitch(3IV)()


SoPathSwitch — group node that traverses only when traversed along a given path


SoBase > SoFieldContainer > SoNode > SoGroup > SoPathSwitch


#include <Inventor/nodes/SoPathSwitch.h>

Fields from class SoPathSwitch:

SoSFPath path

Methods from class SoPathSwitch:


SoPathSwitch(int nChildren)

static SoType getClassTypeId()

Methods from class SoGroup:

void addChild(SoNode *child)

void insertChild(SoNode *child, int newChildIndex)

SoNode * getChild(int index) const

int findChild(const SoNode *child) const

int getNumChildren() const

void removeChild(int index)

void removeChild(SoNode *child)

void removeAllChildren()

void replaceChild(int index, SoNode *newChild)

void replaceChild(SoNode *oldChild, SoNode *newChild)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


SoPathSwitch is a group node that traverses its children only if the current traversal path matches the SoPath in the path field. This can be used, for example, to affect only one instance of a subgraph. The path field contains the path up to (but not including) the SoPathSwitch. The path need not go all the way back to the root; if it does not, then only the number of ancestors that are in the path are compared to see if the children should be traversed. A NULL path means that the children are never traversed.


SoSFPath path

The path that must match the current traversal path.



Creates a path switch node with default settings.

SoPathSwitch(int nChildren)

Constructor that takes approximate number of children.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction, SoHandleEventAction

Traverses the children if the paths match.


PathSwitch {

path NULL


SoPath, SoSwitch