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SoMultipleCopy(3IV)() SoMultipleCopy(3IV)()


SoMultipleCopy — group node that traverses multiple times, applying matrices


SoBase > SoFieldContainer > SoNode > SoGroup > SoMultipleCopy


#include <Inventor/nodes/SoMultipleCopy.h>

Fields from class SoMultipleCopy:

SoMFMatrix matrix

Methods from class SoMultipleCopy:


static SoType getClassTypeId()

Methods from class SoGroup:

void addChild(SoNode *child)

void insertChild(SoNode *child, int newChildIndex)

SoNode * getChild(int index) const

int findChild(const SoNode *child) const

int getNumChildren() const

void removeChild(int index)

void removeChild(SoNode *child)

void removeAllChildren()

void replaceChild(int index, SoNode *newChild)

void replaceChild(SoNode *oldChild, SoNode *newChild)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This group node traverses its children, in order, several times, applying a different matrix each time. The matrices are stored in the multiple-value matrix field. Each matrix is concatenated to the current transformation matrix, and all of the children are traversed. This allows the user to put multiple copies of the same data in different locations easily and efficiently.

Traversing the Nth child sets the current switch value to N, for use with inherited switch values (see SoSwitch).


SoMFMatrix matrix

Set of matrices to apply to children.



Creates a multiple copy node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoRayPickAction

Traverses all children for each matrix, saving and restoring state before and after each traversal.


Traverses all children once, setting the inherited switch value to SO_SWITCH_ALL first.


MultipleCopy {

matrix 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1


SoArray, SoSwitch