table of contents
SoColorIndex(3IV)() | SoColorIndex(3IV)() |
NAME¶
SoColorIndex — surface color index node
INHERITS FROM¶
SoBase > SoFieldContainer > SoNode > SoColorIndex
SYNOPSIS¶
#include <Inventor/nodes/SoColorIndex.h>
Fields from class SoColorIndex:
SoMFInt32 index
Methods from class SoColorIndex:
SoColorIndex()
static SoType getClassTypeId()
Methods from class SoNode:
void setOverride(SbBool state)
SbBool isOverride() const
SoNode * copy(SbBool copyConnections = FALSE)
const
virtual SbBool affectsState() const
static SoNode * getByName(const SbName &name)
static int getByName(const SbName &name,
SoNodeList &list)
Methods from class SoFieldContainer:
void setToDefaults()
SbBool hasDefaultValues() const
SbBool fieldsAreEqual(const SoFieldContainer *fc)
const
void copyFieldValues(const SoFieldContainer *fc,
SbBool copyConnections = FALSE)
SbBool set(const char *fieldDataString)
void get(SbString &fieldDataString)
virtual int getFields(SoFieldList &resultList)
const
virtual SoField * getField(const SbName
&fieldName) const
SbBool getFieldName(const SoField *field, SbName
&fieldName) const
SbBool isNotifyEnabled() const
SbBool enableNotify(SbBool flag)
Methods from class SoBase:
void ref()
void unref() const
void unrefNoDelete() const
void touch()
virtual SoType getTypeId() const
SbBool isOfType(SoType type) const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION¶
This node specifies the color to use for subsequent shapes as an index into the current color table. This is used only for BASE_COLOR lighting (see SoLightModel) in color index mode. Color index mode may be enabled by the window in which rendering occurs.
Since color indices make sense only in the context of OpenGL rendering, this node implements only a method for the SoGLRenderAction.
FIELDS¶
SoMFInt32 index
Color index.
METHODS¶
SoColorIndex()
Creates a color index node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR¶
SoGLRenderAction
Sets the color index for subsequent shapes rendered with BASE_COLOR
lighting.
FILE FORMAT/DEFAULTS¶
ColorIndex {
index 1
}
SEE ALSO¶
SoBaseColor, SoLightModel