.\" Hey, EMACS: -*- nroff -*- .TH OOGL2RIB 1gv "February 23, 2001" .SH NAME oogl2rib \- convert OOGL file to RenderMan rib format .SH SYNOPSIS .B oogl2rib .BI [-n " name" ] .BI [-B " r,g,b" ] .BI [-w " width" ] .BI [-h " height" ] .BI [-fgb] .BI [ infile ] .BI [ outfile ] .SH DESCRIPTION This manual page documents briefly the .B oogl2rib command. .PP .B oogl2rib Convert OOGL file to RenderMan rib format. Default: read from stdin, write to stdout. Accepts "-" as infile/outfile. .SH OPTIONS The default action is to create a complete rib file containing default camera, lights, etc. .TP .BI \-n " name" Set name for rendered TIFF file (default "geom.tiff") or framebuffer window (default "geom.rib"). .TP .BI \-B " r,g,b" Set background color, each component ranges from 0 to 1. Default is no background. .TP .BI \-w " width" Set width of rendered frame, in pixels. .TP .BI \-h " height" Set height of rendered frame, in pixels. .TP .B \-f The .rib file renders to on-screen framebuffer instead of TIFF file. .TP .B \-g Output geometry only, no world, no world block. .TP .B \-b Encapsulate geometry-only into a world block. This is the configuration to define a RIB file 'clip object' via the Quick RenderMan specification. Ignores -nBwhf. .SH SEE ALSO .BR geomview (1). .SH AUTHOR This manual page was written by Steve Robbins , for the Debian GNU/Linux system (but may be used by others).