.\" Hey, EMACS: -*- nroff -*- .\" First parameter, NAME, should be all caps .\" Second parameter, SECTION, should be 1-8, maybe w/ subsection .\" other parameters are allowed: see man(7), man(1) .TH DESMUME 1 "June 26, 2007" .\" Please adjust this date whenever revising the manpage. .\" .\" Some roff macros, for reference: .\" .nh disable hyphenation .\" .hy enable hyphenation .\" .ad l left justify .\" .ad b justify to both left and right margins .\" .nf disable filling .\" .fi enable filling .\" .br insert line break .\" .sp insert n+1 empty lines .\" for manpage-specific macros, see man(7) .SH NAME desmume-cli \- Nintendo DS emulator .SH SYNOPSIS .B desmume-cli .RI [ options ] " files" ... .SH DESCRIPTION This manual page documents briefly the .B desmume-cli program .PP .\" TeX users may be more comfortable with the \fB\fP and .\" \fI\fP escape sequences to invode bold face and italics, .\" respectively. \fBdesmume\fP is a Nintendo DS emulator running homebrew demos and commercial games. .SH OPTIONS These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below. .TP .B \-\-load-slot=NUM Loads savegame from slot NUM .TP .B \-\-disable-sound Disables the sound emulation .TP .B \-\-disable-limiter Disables the 60 fps limiter .TP .B \-\-3d-engine=ENGINE Select available 3d emulation: .RS 0 = 3d disabled .RE .RS 1 = internal desmume software rasterizer (default) .RE .TP .B \-\-opengl-2d Enables using OpenGL for screen rendering .TP .B \-\-soft-convert Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware. .TP .B \-\-arm9gdb=PORT_NUM Enable the ARM9 GDB stub on the given port .TP .B \-\-arm7gdb=PORT_NUM Enable the ARM7 GDB stub on the given port .TP .B \-\-save-type=TYPE Select savetype from the following: .RS 0 = Autodetect .RE .RS 1 = EEPROM 4kbit .RE .RS 2 = EEPROM 64kbit .RE .RS 3 = EEPROM 512kbit .RE .RS 4 = FRAM 256kbit .RE .RS 5 = FLASH 2mbit .RE .RS 6 = FLASH 4mbit .RE .TP .B \-\-fwlang=LANG Set the language in the firmware, LANG as follows: .RS 0 = Japanese .RE .RS 1 = English .RE .RS 2 = French .RE .RS 3 = German .RE .RS 4 = Italian .RE .RS 5 = Spanish .RE .TP .B \-\-cflash=PATH_TO_DISK_IMAGE Enable disk image GBAMP compact flash emulation .TP .B \-\-help Show summary of options. .TP .B \-\-version Show version of program. .PP Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl. .SH INPUT Mouse cursor acts as stylus, mouse click replaces stylus touch. .PP Keyboard is configured as follows: .RS F1-F10 load savegame from slot 1-10 .RE .RS Shift+F1-F10 save game to slot 1-10 .RE .RS Non-keypad arrows act as d-pad .RE .RS z = A .RE .RS x = B .RE .RS a = Y .RE .RS s = X .RE .RS q = L .RE .RS w = R .RE .RS Enter = START .RE .RS Left Shift = SELECT .RE .RS Backspace = LID .RE .SH AUTHOR desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume). .PP This manual page was written by Pascal Giard , for the Debian project (but may be used by others).