.\" Generated by the Allegro makedoc utility .TH get_translation_matrix 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME get_translation_matrix, get_translation_matrix_f \- Constructs a translation matrix. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void get_translation_matrix(MATRIX *m, fixed x, fixed y, fixed z); .B void get_translation_matrix_f(MATRIX_f *m, float x, float y, float z); .SH DESCRIPTION Constructs a translation matrix, storing it in m. When applied to the point (px, py, pz), this matrix will produce the point (px+x, py+y, pz+z). In other words, it moves things sideways. .SH SEE ALSO .BR apply_matrix (3alleg4), .BR get_transformation_matrix (3alleg4), .BR qtranslate_matrix (3alleg4), .BR exstars (3alleg4)