NAME¶
EndStreamPrimitive - complete the current output primitive on a specified stream
DECLARATION¶
void
EndStreamPrimitive(int stream);
PARAMETERS¶
stream
Specifies the stream upon which the current primitive
will be ended.
DESCRIPTION¶
Available only in the Geometry Shader, EndStreamPrimitive
completes the current output primitive on stream stream and starts a
new one. The argument to stream must be a constant integral expression.
No vertex is emitted.
VERSION SUPPORT¶
|
OpenGL Shading Language
Version |
Function Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
EndStreamPrimitive |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
EmitVertex(), EmitStreamVertex(), EndPrimitive()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999. http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group