AuSoundPlayFromData(3) | Library Functions Manual | AuSoundPlayFromData(3) |
Name¶
AuSoundPlayFromData - create a flow to play from memory.Synopsis¶
#include <audio/audiolib.h>#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status) AuServer *server; Sound sound; AuPointer data; AuDeviceID destination; AuFixedPoint volume; void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer); AuPointer callback_data; AuFlowID *flow; /* RETURN */ int *volume_mult_elem; /* RETURN */ int *monitor_element; /* RETURN */ AuStatus *status; /* RETURN */
Arguments¶
- server
- Specifies the connection to the audio server.
- sound
- Specifies the description of the audio data.
- data
- Specifies the audio data to play.
- destination
- Specifies the device to play the data on.
- volume
- Specifies the volume.
- callback
- Specifies the procedure to be called for additional event processing.
- callback_data
- Specifies any additional arguments to be passed the callback.
- flow
- If non-NULL, returns the flow ID.
- volume_mult_elem
- If non-NULL, returns the index of the volume multipler element.
- monitor_element
- If non-NULL, include an ExportMonitor element in the flow and return it's index.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description¶
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.Errors¶
AuBadAlloc, AuBadDevice.See Also¶
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.audiolib - Network Audio System C Language Interface
1.9.4 | soundlib |