.\" Automatically generated by Pod::Man 2.28 (Pod::Simple 3.29) .\" .\" Standard preamble: .\" ======================================================================== .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. \*(C+ will .\" give a nicer C++. Capital omega is used to do unbreakable dashes and .\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, .\" nothing in troff, for use with C<>. .tr \(*W- .ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' .ie n \{\ . ds -- \(*W- . ds PI pi . if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch . if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch . ds L" "" . ds R" "" . ds C` "" . ds C' "" 'br\} .el\{\ . ds -- \|\(em\| . ds PI \(*p . ds L" `` . ds R" '' . ds C` . ds C' 'br\} .\" .\" Escape single quotes in literal strings from groff's Unicode transform. .ie \n(.g .ds Aq \(aq .el .ds Aq ' .\" .\" If the F register is turned on, we'll generate index entries on stderr for .\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index .\" entries marked with X<> in POD. Of course, you'll have to process the .\" output yourself in some meaningful fashion. .\" .\" Avoid warning from groff about undefined register 'F'. .de IX .. .nr rF 0 .if \n(.g .if rF .nr rF 1 .if (\n(rF:(\n(.g==0)) \{ . if \nF \{ . de IX . tm Index:\\$1\t\\n%\t"\\$2" .. . if !\nF==2 \{ . nr % 0 . nr F 2 . \} . \} .\} .rr rF .\" .\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). .\" Fear. Run. Save yourself. No user-serviceable parts. . \" fudge factors for nroff and troff .if n \{\ . ds #H 0 . ds #V .8m . ds #F .3m . ds #[ \f1 . ds #] \fP .\} .if t \{\ . ds #H ((1u-(\\\\n(.fu%2u))*.13m) . ds #V .6m . ds #F 0 . ds #[ \& . ds #] \& .\} . \" simple accents for nroff and troff .if n \{\ . ds ' \& . ds ` \& . ds ^ \& . ds , \& . ds ~ ~ . ds / .\} .if t \{\ . ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" . ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' . ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' . ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' . ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' . ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' .\} . \" troff and (daisy-wheel) nroff accents .ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' .ds 8 \h'\*(#H'\(*b\h'-\*(#H' .ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] .ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' .ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' .ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] .ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] .ds ae a\h'-(\w'a'u*4/10)'e .ds Ae A\h'-(\w'A'u*4/10)'E . \" corrections for vroff .if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' .if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' . \" for low resolution devices (crt and lpr) .if \n(.H>23 .if \n(.V>19 \ \{\ . ds : e . ds 8 ss . ds o a . ds d- d\h'-1'\(ga . ds D- D\h'-1'\(hy . ds th \o'bp' . ds Th \o'LP' . ds ae ae . ds Ae AE .\} .rm #[ #] #H #V #F C .\" ======================================================================== .\" .IX Title "lebiniou 1" .TH lebiniou 1 "2016-06-23" "lebiniou-3.24" "lebiniou-3.24" .\" For nroff, turn off justification. Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" lebiniou \- A tool to create images from sound .SH "SYNOPSIS" .IX Header "SYNOPSIS" \&\fBlebiniou\fR [\fI\s-1OPTIONS\s0\fR] .SH "DESCRIPTION" .IX Header "DESCRIPTION" Le Biniou is a program which creates images from sound, in an intelligent way. .SH "OPTIONS" .IX Header "OPTIONS" \&\fB\-b | \-\-basedir\fR \fIpath\fR: Set base directory to look for plugins (default: /usr/lib/lebiniou/plugins) .PP \&\fB\-d | \-\-datadir\fR \fIpath\fR: Set data directory (default: /usr/share/lebiniou) .PP \&\fB\-z | \-\-schemes\fR \fIfile\fR: Set schemes file (default: /usr/share/lebiniou/etc/schemes.xml) .PP \&\fB\-f | \-\-fullscreen\fR: Set fullscreen .PP \&\fB\-h | \-\-help\fR: Display help .PP \&\fB\-i | \-\-input\fR \fIplugin\fR: Set input plugin (inputs: oss, alsa, jackaudio, pulseaudio, random, \s-1NULL \s0(no input)) .PP \&\fB\-m | \-\-maxfps\fR \fIfps\fR: Set maximum framerate .PP \&\fB\-o | \-\-output\fR \fIplugin\fR: Set output plugin. (outputs: \s-1SDL, NULL \s0(no output)) .PP \&\fB\-r | \-\-random\fR \fImode\fR: Set auto-random mode .PP \&\fB\-s | \-\-screen\fR \fImode\fR: Set On Screen Display mode .PP \&\fB\-v | \-\-version\fR: Display the version and exit .PP \&\fB\-x | \-\-width\fR \fIwidth\fR: Set width .PP \&\fB\-y | \-\-height\fR \fIheight\fR: Set height .PP \&\fB\-p | \-\-pidfile\fR \fIfile\fR: Set the \s-1PID\s0 file .PP \&\fB\-t | \-\-themes\fR \fIthemes\fR: Comma-separated list of themes to use .SH "CONTROLS" .IX Header "CONTROLS" [\fBCtrl+o\fR] \- Next \s-1OSD\s0 mode .PP [\fBAlt+b\fR] \- Next 3D boundary .PP [\fBAlt+r\fR] \- Toggle 3D auto rotations .PP [\fBAlt+c\fR] \- Display current colormap .PP [\fBCtrl+f\fR] \- Toggle full-screen on/off .PP [\fBAlt+m\fR] \- Show/hide mouse cursor .PP [\fBk\fR] \- Increase fps .PP [\fBShift+k\fR] \- Decrease fps .PP [\fBShift+q\fR] \- Quit .PP [\fBShift+x\fR] \- Save the current sequence then exit .PP [\fBShift+n\fR] \- Fill current frame with random pixels .PP [\fBn\fR] \- Clear the current frame .PP [\fB\s-1ESCAPE\s0\fR] \- Turn off all auto changes .PP [\fB\s-1RETURN\s0\fR] \- Toggle selected plugin on/off .PP [\fBShift+RIGHT\fR] \- Use previous sequence .PP [\fBShift+LEFT\fR] \- Use next sequence .PP [\fBShift+PRINT\fR] \- Take a screenshot .PP [\fBCtrl+BACKSPACE\fR] \- Make a sequence from system schemes .PP [\fB\s-1BACKSPACE\s0\fR] \- Select a random user sequence .PP [\fBCtrl+m\fR] \- Next random mode .PP [\fBShift+m\fR] \- Previous random mode .PP [\fBCtrl+t\fR] \- Auto colormaps on/off .PP [\fBCtrl+i\fR] \- Auto pictures on/off .PP [\fBCtrl+p\fR] \- Use the most recent sequence .PP [\fB\s-1SPACE\s0\fR] \- Bypass mode on/off .PP [\fBCtrl+SPACE\fR] \- Set webcam reference picture .PP [\fB\s-1TAB\s0\fR] \- Select next webcam .PP [\fBCtrl+v\fR] \- Switch 3d cube on/off .PP [\fBCtrl+c\fR] \- Toggle 3D world pulse on/off .PP [\fB\s-1UP\s0\fR] \- Select previous plugin .PP [\fB\s-1DOWN\s0\fR] \- Select next plugin .PP [\fB\s-1PAGEUP\s0\fR] \- Scroll up in the plugins list .PP [\fB\s-1PAGEDOWN\s0\fR] \- Scroll down in the plugins list .PP [\fBShift+z\fR] \- Reset the current sequence .PP [\fBShift+l\fR] \- Toggle selected plugin as a lens on/off .PP [\fBShift+UP\fR] \- Select previous plugin in the sequence .PP [\fBShift+DOWN\fR] \- Select next plugin in the sequence .PP [\fBCtrl+UP\fR] \- Move selected plugin up in the sequence .PP [\fBCtrl+DOWN\fR] \- Move selected plugin down in the sequence .PP [\fBAlt+y\fR] \- Select default layer mode for the current plugin .PP [\fBShift+y\fR] \- Select next layer mode .PP [\fBCtrl+s\fR] \- Save current sequence as new .PP [\fBCtrl+u\fR] \- Update current sequence .PP [\fBe\fR] \- Select previous colormap .PP [\fBr\fR] \- Select next colormap .PP [\fBt\fR] \- Select random colormap .PP [\fBy\fR] \- Select previous picture .PP [\fBu\fR] \- Select next picture .PP [\fBi\fR] \- Select random picture .PP [\fBCtrl+g\fR] \- Set bank mode to sequences .PP [\fBCtrl+h\fR] \- Set bank mode to colormaps .PP [\fBCtrl+j\fR] \- Set bank mode to pictures .PP [\fBCtrl\-Shift\-F1\fR] \- Clear bank 1 .PP [\fBCtrl\-Shift\-F2\fR] \- Clear bank 2 .PP [\fBCtrl\-Shift\-F3\fR] \- Clear bank 3 .PP [\fBCtrl\-Shift\-F4\fR] \- Clear bank 4 .PP [\fBCtrl\-Shift\-F5\fR] \- Clear bank 5 .PP [\fBCtrl\-Shift\-F6\fR] \- Clear bank 6 .PP [\fBCtrl\-Shift\-F7\fR] \- Clear bank 7 .PP [\fBCtrl\-Shift\-F8\fR] \- Clear bank 8 .PP [\fBCtrl\-Shift\-F9\fR] \- Clear bank 9 .PP [\fBCtrl\-Shift\-F10\fR] \- Clear bank 10 .PP [\fBCtrl\-Shift\-F11\fR] \- Clear bank 11 .PP [\fBCtrl\-Shift\-F12\fR] \- Clear bank 12 .PP [\fBShift+F1\fR] \- Assign current sequence/colormap/picture to bank 1 .PP [\fBShift+F2\fR] \- Assign current sequence/colormap/picture to bank 2 .PP [\fBShift+F3\fR] \- Assign current sequence/colormap/picture to bank 3 .PP [\fBShift+F4\fR] \- Assign current sequence/colormap/picture to bank 4 .PP [\fBShift+F5\fR] \- Assign current sequence/colormap/picture to bank 5 .PP [\fBShift+F6\fR] \- Assign current sequence/colormap/picture to bank 6 .PP [\fBShift+F7\fR] \- Assign current sequence/colormap/picture to bank 7 .PP [\fBShift+F8\fR] \- Assign current sequence/colormap/picture to bank 8 .PP [\fBShift+F9\fR] \- Assign current sequence/colormap/picture to bank 9 .PP [\fBShift+F10\fR] \- Assign current sequence/colormap/picture to bank 10 .PP [\fBShift+F11\fR] \- Assign current sequence/colormap/picture to bank 11 .PP [\fBShift+F12\fR] \- Assign current sequence/colormap/picture to bank 12 .PP [\fBF1\fR] \- Use sequence/colormap/picture in bank 1 .PP [\fBF2\fR] \- Use sequence/colormap/picture in bank 2 .PP [\fBF3\fR] \- Use sequence/colormap/picture in bank 3 .PP [\fBF4\fR] \- Use sequence/colormap/picture in bank 4 .PP [\fBF5\fR] \- Use sequence/colormap/picture in bank 5 .PP [\fBF6\fR] \- Use sequence/colormap/picture in bank 6 .PP [\fBF7\fR] \- Use sequence/colormap/picture in bank 7 .PP [\fBF8\fR] \- Use sequence/colormap/picture in bank 8 .PP [\fBF9\fR] \- Use sequence/colormap/picture in bank 9 .PP [\fBF10\fR] \- Use sequence/colormap/picture in bank 10 .PP [\fBF11\fR] \- Use sequence/colormap/picture in bank 11 .PP [\fBF12\fR] \- Use sequence/colormap/picture in bank 12 .PP [\fBCtrl+F1\fR] \- Use bankset 1 .PP [\fBCtrl+F2\fR] \- Use bankset 2 .PP [\fBCtrl+F3\fR] \- Use bankset 3 .PP [\fBCtrl+F4\fR] \- Use bankset 4 .PP [\fBCtrl+F5\fR] \- Use bankset 5 .PP [\fBCtrl+F6\fR] \- Use bankset 6 .PP [\fBCtrl+F7\fR] \- Use bankset 7 .PP [\fBCtrl+F8\fR] \- Use bankset 8 .PP [\fBCtrl+F9\fR] \- Use bankset 9 .PP [\fBCtrl+F10\fR] \- Use bankset 10 .PP [\fBCtrl+F11\fR] \- Use bankset 11 .PP [\fBCtrl+F12\fR] \- Use bankset 12 .PP [\fBCtrl+b\fR] \- Save the banks file .SH "SEE ALSO" .IX Header "SEE ALSO" User manual: file:///usr/share/doc/lebiniou/html/manual.html .PP Website: http://biniou.net .SH "AUTHOR" .IX Header "AUTHOR" Olivier Girondel .SH "BUGS" .IX Header "BUGS" Feel free to report them