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SoXtWalkViewer(3IV)() SoXtWalkViewer(3IV)()

NAME

SoXtWalkViewer — viewer component which moves the camera in a plane

INHERITS FROM

SoXtComponent > SoXtGLWidget > SoXtRenderArea > SoXtViewer > SoXtFullViewer > SoXtConstrainedViewer > SoXtWalkViewer

SYNOPSIS

#include <Inventor/Xt/viewers/SoXtWalkViewer.h>


Methods from class SoXtWalkViewer:


SoXtWalkViewer(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER)

~SoXtWalkViewer()


Methods from class SoXtConstrainedViewer:


void setUpDirection(const SbVec3f &newUpDirection)

SbVec3f getUpDirection()


Methods from class SoXtFullViewer:


void setDecoration(SbBool onOrOff)

SbBool isDecoration()

void setPopupMenuEnabled(SbBool trueOrFalse)

SbBool isPopupMenuEnabled()

Widget getAppPushButtonParent() const

void addAppPushButton(Widget newButton)

void insertAppPushButton(Widget newButton, int index)

void removeAppPushButton(Widget oldButton)

int findAppPushButton(Widget oldButton)

int lengthAppPushButton()

Widget getRenderAreaWidget()


Methods from class SoXtViewer:


virtual void setCamera(SoCamera *cam)

SoCamera * getCamera()

virtual void setCameraType(SoType type)

SoType getCameraType()

virtual void viewAll()

virtual void saveHomePosition()

virtual void resetToHomePosition()

virtual void setHeadlight(SbBool onOrOff)

SbBool isHeadlight()

SoDirectionalLight * getHeadlight()

virtual void setDrawStyle(SoXtViewer::DrawType type, SoXtViewer::DrawStyle style)

SoXtViewer::DrawStyle getDrawStyle(SoXtViewer::DrawType type)

virtual void setBufferingType(SoXtViewer::BufferType type)

SoXtViewer::BufferType getBufferingType()

virtual void setViewing(SbBool onOrOff)

SbBool isViewing() const

virtual void setCursorEnabled(SbBool onOrOff)

SbBool isCursorEnabled() const

void setAutoClipping(SbBool onOrOff)

SbBool isAutoClipping() const

virtual void setStereoViewing(SbBool onOrOff)

virtual SbBool isStereoViewing()

void setStereoOffset(float dist)

float getStereoOffset()

void setDetailSeek(SbBool onOrOff)

SbBool isDetailSeek()

void setSeekTime(float seconds)

float getSeekTime()

void addStartCallback(SoXtViewerCB *f, void *userData = NULL)

void addFinishCallback(SoXtViewerCB *f, void *userData = NULL)

void removeStartCallback(SoXtViewerCB *f, void *userData = NULL)

void removeFinishCallback(SoXtViewerCB *f, void *userData = NULL)

void copyView(Time eventTime)

void pasteView(Time eventTime)

virtual void recomputeSceneSize()


Methods from class SoXtRenderArea:


virtual void setSceneGraph(SoNode *newScene)

virtual SoNode * getSceneGraph()

void setOverlaySceneGraph(SoNode *newScene)

SoNode * getOverlaySceneGraph()

void registerDevice(SoXtDevice *)

void unregisterDevice(SoXtDevice *)

void setBackgroundColor(const SbColor &c)

const SbColor & getBackgroundColor() const

void setBackgroundIndex(int index)

int getBackgroundIndex() const

void setOverlayBackgroundIndex(int index)

int getOverlayBackgroundIndex() const

void setColorMap(int startIndex, int num, const SbColor *colors)

void setOverlayColorMap(int startIndex, int num, const SbColor *colors)

void setViewportRegion(const SbViewportRegion &newRegion)

const SbViewportRegion & getViewportRegion() const

void setTransparencyType(SoGLRenderAction::TransparencyType type)

SoGLRenderAction::TransparencyType getTransparencyType() const

void setAntialiasing(SbBool smoothing, int numPasses)

void getAntialiasing(SbBool &smoothing, int &numPasses) const

void setClearBeforeRender(SbBool trueOrFalse)

SbBool isClearBeforeRender() const

void setClearBeforeOverlayRender(SbBool trueOrFalse)

SbBool isClearBeforeOverlayRender() const

void setAutoRedraw(SbBool trueOrFalse)

SbBool isAutoRedraw() const

void setRedrawPriority(uint32_t priority)

uint32_t getRedrawPriority() const

static uint32_t getDefaultRedrawPriority()

void render()

void renderOverlay()

void scheduleRedraw()

void scheduleOverlayRedraw()

void redrawOnSelectionChange(SoSelection *s)

void redrawOverlayOnSelectionChange(SoSelection *s)

void setEventCallback(SoXtRenderAreaEventCB *fcn, void *userData = NULL)

void setGLRenderAction(SoGLRenderAction *ra)

SoGLRenderAction * getGLRenderAction() const

void setOverlayGLRenderAction(SoGLRenderAction *ra)

SoGLRenderAction * getOverlayGLRenderAction() const

void setSceneManager(SoSceneManager *sm)

SoSceneManager * getSceneManager() const

void setOverlaySceneManager(SoSceneManager *sm)

SoSceneManager * getOverlaySceneManager() const


Methods from class SoXtGLWidget:


void setBorder(SbBool onOrOff)

SbBool isBorder() const

virtual void setDoubleBuffer(SbBool onOrOff)

SbBool isDoubleBuffer()

Window getNormalWindow()

Window getOverlayWindow()

GLXContext getNormalContext()

GLXContext getOverlayContext()

Widget getNormalWidget()

Widget getOverlayWidget()

virtual void setNormalVisual(XVisualInfo *vis)

XVisualInfo * getNormalVisual()

virtual void setOverlayVisual(XVisualInfo *vis)

XVisualInfo * getOverlayVisual()

void setDrawToFrontBufferEnable(SbBool enableFlag)

SbBool isDrawToFrontBufferEnable() const


Methods from class SoXtComponent:


virtual void show()

virtual void hide()

SbBool isVisible()

Widget getWidget() const

SbBool isTopLevelShell() const

Widget getShellWidget() const

Widget getParentWidget() const

void setSize(const SbVec2s &size)

SbVec2s getSize()

Display * getDisplay()

void setTitle(const char *newTitle)

const char * getTitle() const

void setIconTitle(const char *newIconTitle)

const char * getIconTitle() const

void setWindowCloseCallback(SoXtComponentCB *func, void *data = NULL)

static SoXtComponent * getComponent(Widget w)

const char * getWidgetName() const

const char * getClassName() const

DESCRIPTION

The paradigm for this viewer is a walkthrough of an architectural model. Its primary behavior is forward, backward, and left/right turning motion while maintaining a constant "eye level". It is also possible to stop and look around at the scene. The eye level plane can be disabled, allowing the viewer to proceed in the "look at" direction, as if on an escalator. The eye level plane can also be translated up and down — similar to an elevator.

METHODS


SoXtWalkViewer(Widget parent = NULL, const char *name = NULL, SbBool buildInsideParent = TRUE, SoXtFullViewer::BuildFlag flag = BUILD_ALL, SoXtViewer::Type type = BROWSER)

~SoXtWalkViewer()

Constructor and destructor which specifies the viewer type. Please refer to the SoXtViewer man pages for a description of the viewer types.


RESOURCES


*SoXtWalkViewer.decoration: on (on | off) *SoXtWalkViewer.seekAnimationTime: 2.0 (float) *SoXtWalkViewer.seekTo: point (point | object) *SoXtWalkViewer.seekDistanceUsage: percentage (percentage | absolute) *SoXtWalkViewer.zoomMin: 1.0 (float) *SoXtWalkViewer.zoomMax: 179.0 (float) *SoXtWalkViewer.autoClipping: on (on | off) *SoXtWalkViewer.nearDistance: 2.4 (float, when autoClipping is off) *SoXtWalkViewer.farDistance: 2.8 (float, when autoClipping is off) *SoXtWalkViewer*BackgroundColor: black (color name or hex value)

USAGE

Left Mouse: walk mode. Click down and move up/down for fowards/backwards motion. Move right and left for turning. Speed increases exponentially with the distance from the mouse-down origin.

Middle Mouse - or

Ctrl + Left Mouse: Translate up, down, left and right.

Ctrl + Middle Mouse: tilt the camera up/down and right/left. This allows you to look around while stopped.

<s> + click: Alternative to the Seek button. Press (but do not hold down) the <s> key, then click on a target object.

<u> + click: Press (but do not hold down) the <u> key, then click on a target object to set the "up" direction to the surface normal. By default +y is the "up" direction.

Right Mouse: Open the popup menu.

SEE ALSO

SoXtFullViewer, SoXtViewer, SoXtComponent, SoXtRenderArea, SoXtPlaneViewer, SoXtExaminerViewer, SoXtFlyViewer