.TH wxAuiManager 3erl "wx 1.8" "" "Erlang Module Definition" .SH NAME wxAuiManager \- See external documentation: wxAuiManager. .SH DESCRIPTION .LP See external documentation: wxAuiManager\&. .LP This class is derived (and can use functions) from: .br \fBwxEvtHandler\fR\& .SH "DATA TYPES" .RS 2 .TP 2 .B wxAuiManager(): .RS 2 .LP An object reference, The representation is internal and can be changed without notice\&. It can\&'t be used for comparsion stored on disc or distributed for use on other nodes\&. .RE .RE .SH EXPORTS .LP .B new() -> \fBwxAuiManager()\fR\& .br .RS .LP Equivalent to \fBnew([])\fR\&\&. .RE .LP .B new(Options::[Option]) -> \fBwxAuiManager()\fR\& .br .RS .LP Types: .RS 3 Option = {managed_wnd, \fBwxWindow:wxWindow()\fR\&} | {flags, integer()} .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B addPane(This, Window) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br .RE .RE .RS .LP Equivalent to \fBaddPane(This, Window, [])\fR\&\&. .RE .LP .B addPane(This, Window, Options::[Option]) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br Option = {direction, integer()} | {caption, \fBunicode:chardata()\fR\&} .br .RE .RE .RS .LP See external documentation\&. .br Also: .br addPane(This, Window, Pane_info) -> boolean() when .br This::wxAuiManager(), Window::wxWindow:wxWindow(), Pane_info::wxAuiPaneInfo:wxAuiPaneInfo()\&. .br .RE .LP .B addPane(This, Window, Pane_info, Drop_pos) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br Pane_info = \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br Drop_pos = {X::integer(), Y::integer()} .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B detachPane(This, Window) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getAllPanes(This) -> [\fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\&] .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getArtProvider(This) -> \fBwxAuiDockArt:wxAuiDockArt()\fR\& .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getDockSizeConstraint(This) -> {Width_pct::number(), Height_pct::number()} .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getFlags(This) -> integer() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getManagedWindow(This) -> \fBwxWindow:wxWindow()\fR\& .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getManager(Window) -> \fBwxAuiManager()\fR\& .br .RS .LP Types: .RS 3 Window = \fBwxWindow:wxWindow()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B getPane(This, Name) -> \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Name = \fBunicode:chardata()\fR\& .br .RE .RE .RS .LP See external documentation\&. .br Also: .br getPane(This, Window) -> wxAuiPaneInfo:wxAuiPaneInfo() when .br This::wxAuiManager(), Window::wxWindow:wxWindow()\&. .br .RE .LP .B hideHint(This) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B insertPane(This, Window, Insert_location) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br Insert_location = \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br .RE .RE .RS .LP Equivalent to \fBinsertPane(This, Window, Insert_location, [])\fR\&\&. .RE .LP .B insertPane(This, Window, Insert_location, Options::[Option]) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Window = \fBwxWindow:wxWindow()\fR\& .br Insert_location = \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br Option = {insert_level, integer()} .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B loadPaneInfo(This, Pane_part, Pane) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Pane_part = \fBunicode:chardata()\fR\& .br Pane = \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B loadPerspective(This, Perspective) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Perspective = \fBunicode:chardata()\fR\& .br .RE .RE .RS .LP Equivalent to \fBloadPerspective(This, Perspective, [])\fR\&\&. .RE .LP .B loadPerspective(This, Perspective, Options::[Option]) -> boolean() .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Perspective = \fBunicode:chardata()\fR\& .br Option = {update, boolean()} .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B savePaneInfo(This, Pane) -> \fBunicode:charlist()\fR\& .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Pane = \fBwxAuiPaneInfo:wxAuiPaneInfo()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B savePerspective(This) -> \fBunicode:charlist()\fR\& .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B setArtProvider(This, Art_provider) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Art_provider = \fBwxAuiDockArt:wxAuiDockArt()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B setDockSizeConstraint(This, Width_pct, Height_pct) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Width_pct = number() .br Height_pct = number() .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B setFlags(This, Flags) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Flags = integer() .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B setManagedWindow(This, Managed_wnd) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Managed_wnd = \fBwxWindow:wxWindow()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B showHint(This, Rect) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br Rect = {X::integer(), Y::integer(), W::integer(), H::integer()} .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B unInit(This) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B update(This) -> ok .br .RS .LP Types: .RS 3 This = \fBwxAuiManager()\fR\& .br .RE .RE .RS .LP See external documentation\&. .RE .LP .B destroy(This::\fBwxAuiManager()\fR\&) -> ok .br .RS .LP Destroys this object, do not use object again .RE .SH AUTHORS .LP .I <>