NAME¶
color_map - Global pointer to the color mapping table. Allegro game programming
library.
SYNOPSIS¶
#include <allegro.h>
extern COLOR_MAP *color_map;
DESCRIPTION¶
Global pointer to the color mapping table. You must allocate your own COLOR_MAP
either statically or dynamically and set color_map to it before using any
translucent or lit drawing functions in a 256-color video mode! Example:
color_map = malloc(sizeof(COLOR_MAP));
if (!color_map)
abort_on_error("Not enough memory for color map!");
SEE ALSO¶
create_color_table(3alleg4), create_light_table(3alleg4),
create_trans_table(3alleg4), create_blender_table(3alleg4),
set_trans_blender(3alleg4), draw_trans_sprite(3alleg4),
draw_lit_sprite(3alleg4), draw_gouraud_sprite(3alleg4),
drawing_mode(3alleg4), ex3d(3alleg4), excolmap(3alleg4),
exlights(3alleg4), exshade(3alleg4), extrans(3alleg4)