.TH "Texture Auto Mapper" "6" "1.1" "Rudy Godoy" "Games" .SH "NAME" .LP texmapper \- Texture Auto Mapper .SH "SYNTAX" .LP texmapper [options] .SH "DESCRIPTION" .TP This manual describes the use of Texture Auto Mapper application that is shipped with TORCS game. .SH "OPTIONS" .TP .B -f \fI\fP input model file in AC3D format [car.ac] .TP .B -o \fI\fP ouput model file in AC3D format [car-out.ac] .TP .B -p \fI\fP parameters in XML format [texmapper.xml] .TP .B -s \fI\fP output skin file [skin.rgb] .TP .B --help print this message .SH "SEE ALSO" .BR torcs (6) .SH "AUTHOR" .LP This manual page was writen by Rudy Godoy , for the Debian GNU/Linux system (but may be used by others).