.TH "RUNNING-BEAR" "6" .SH "NAME" running-bear \(em The launcher for games made with the Bear Engine. .SH "SYNOPSIS" .PP \fBrunning-bear \fR\fB\-\-data-path=\fIpath\fR\fP \&... \fB\-\-item-library=\fIpath\fR\fP \&... \fB\-\-start-level=\fIpath\fR\fP [\fB-h\fP] [\fB\-\-log-concise\fP] [\fB\-\-log-file=\fIfile\fR\fP] [\fB\-\-log-level=\fIstring\fR\fP] [\fB\-\-log-uniq\fP] [\fB-v\fP] [\fB\-\-active-area=\fIinteger\fR\fP] [\fB\-\-fullscreen\fP | \fB\-\-windowed\fP ] [\fB\-\-game-name=\fIstring\fR\fP] [\fB\-\-game-var-assignment=\fIcharacter\fR\fP] [\fB\-\-screen-height=\fIinteger\fR\fP] [\fB\-\-screen-width=\fIinteger\fR\fP] [\fB\-\-set-game-var-bool=\fIname=value\fR\fP \&...] [\fB\-\-set-game-var-int=\fIname=value\fR\fP \&...] [\fB\-\-set-game-var-real=\fIname=value\fR\fP \&...] [\fB\-\-set-game-var-string=\fIname=value\fR\fP \&...] [\fB\-\-set-game-var-uint=\fIname=value\fR\fP \&...] \fB\-\-stats-destination=\fIurl\fR\fP .SH "DESCRIPTION" .PP This program is a launcher for games made with the Bear Engine. .SH "OPTIONS" .PP The following options can be passed to the program: .IP "\fB\-\-active-area=\fIinteger\fR\fP" 10 The margin around the camera in which we check for activity. .IP "\fB\-\-data-path=\fIpath\fR\fP" 10 Path to the directory containing the data of the game. When a file is required during the game, the paths are explored from the last one on the command line toward the first one. .IP "\fB\-\-fullscreen\fP" 10 Run the game in fullscreen mode. .IP "\fB\-\-game-name=\fIstring\fR\fP" 10 The name of the game. .IP "\fB\-\-game-var-assignment=\fIcharacter\fR\fP" 10 Change the delimiter used in \-\-set-game-var-"type" to separate the name and the value of the variable. .IP "\fB-h, \-\-help\fP" 10 Show summary of options. .IP "\fB\-\-item-library=\fIpath\fR\fP" 10 Path to a library containing items for the game. .IP "\fB\-\-log-concise\fP" 10 Do not display log messages that have recently been displayed. .IP "\fB\-\-log-file=\fIfile\fR\fP" 10 Write log output in "file". .IP "\fB\-\-log-level=\fIstring\fR\fP" 10 Output log messages up to a given level, among "error", "warning" and "verbose". .IP "\fB\-\-log-uniq\fP" 10 Do not display the same log message successively. .IP "\fB\-\-screen-height=\fIinteger\fR\fP" 10 The height of the screen .IP "\fB\-\-screen-width=\fIinteger\fR\fP" 10 The width of the screen. .IP "\fB\-\-set-game-var-bool=\fIname=value\fR\fP" 10 Set the value of a boolean game variable. .IP "\fB\-\-set-game-var-int=\fIname=value\fR\fP" 10 Set the value of an integer game variable. .IP "\fB\-\-set-game-var-real=\fIname=value\fR\fP" 10 Set the value of a real number game variable. .IP "\fB\-\-set-game-var-string=\fIname=value\fR\fP" 10 Set the value of a string game variable. .IP "\fB\-\-set-game-var-uint=\fIname=value\fR\fP" 10 Set the value of a non negative integer game variable. .IP "\fB\-\-start-level=\fIstring\fR\fP" 10 The path to the first level to run, relatively to the data paths. .IP "\fB\-\-stats-destination=\fIurl\fR\fP" 10 Set the value of the destination to which game statistics are sent. .IP "\fB-v, \-\-version\fP" 10 Print the version of the engine and exit. .IP "\fB\-\-windowed\fP" 10 Run the game in a window. .SH "AUTHOR" .PP This manual page was written by Julien Jorge julien.jorge@gamned.org. Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation. .PP On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. .\" created by instant / docbook-to-man, Thu 24 Jul 2014, 23:17