NAME¶
overload - Package for overloading Perl operations
SYNOPSIS¶
package SomeThing;
use overload
'+' => \&myadd,
'-' => \&mysub;
# etc
...
package main;
$a = SomeThing->new( 57 );
$b = 5 + $a;
...
if (overload::Overloaded $b) {...}
...
$strval = overload::StrVal $b;
DESCRIPTION¶
This pragma allows overloading of Perl's operators for a class. To overload
built-in functions, see "Overriding Built-in Functions" in perlsub
instead.
Fundamentals¶
Declaration
Arguments of the "use overload" directive are (key, value) pairs. For
the full set of legal keys, see "Overloadable Operations" below.
Operator implementations (the values) can be subroutines, references to
subroutines, or anonymous subroutines - in other words, anything legal inside
a "&{ ... }" call. Values specified as strings are interpreted
as method names. Thus
package Number;
use overload
"-" => "minus",
"*=" => \&muas,
'""' => sub { ...; };
declares that subtraction is to be implemented by method "minus()" in
the class "Number" (or one of its base classes), and that the
function "Number::muas()" is to be used for the assignment form of
multiplication, "*=". It also defines an anonymous subroutine to
implement stringification: this is called whenever an object blessed into the
package "Number" is used in a string context (this subroutine might,
for example, return the number as a Roman numeral).
Calling Conventions and Magic Autogeneration
The following sample implementation of "minus()" (which assumes that
"Number" objects are simply blessed references to scalars)
illustrates the calling conventions:
package Number;
sub minus {
my ($self, $other, $swap) = @_;
my $result = $$self - $other; # *
$result = -$result if $swap;
ref $result ? $result : bless \$result;
}
# * may recurse once - see table below
Three arguments are passed to all subroutines specified in the "use
overload" directive (with one exception - see "nomethod"). The
first of these is the operand providing the overloaded operator implementation
- in this case, the object whose "minus()" method is being called.
The second argument is the other operand, or "undef" in the case of a
unary operator.
The third argument is set to TRUE if (and only if) the two operands have been
swapped. Perl may do this to ensure that the first argument ($self) is an
object implementing the overloaded operation, in line with general object
calling conventions. For example, if $x and $y are "Number"s:
operation | generates a call to
============|======================
$x - $y | minus($x, $y, '')
$x - 7 | minus($x, 7, '')
7 - $x | minus($x, 7, 1)
Perl may also use "minus()" to implement other operators which have
not been specified in the "use overload" directive, according to the
rules for "Magic Autogeneration" described later. For example, the
"use overload" above declared no subroutine for any of the operators
"--", "neg" (the overload key for unary minus), or
"-=". Thus
operation | generates a call to
============|======================
-$x | minus($x, 0, 1)
$x-- | minus($x, 1, undef)
$x -= 3 | minus($x, 3, undef)
Note the "undef"s: where autogeneration results in the method for a
standard operator which does not change either of its operands, such as
"-", being used to implement an operator which changes the operand
("mutators": here, "--" and "-="), Perl passes
undef as the third argument. This still evaluates as FALSE, consistent with
the fact that the operands have not been swapped, but gives the subroutine a
chance to alter its behaviour in these cases.
In all the above examples, "minus()" is required only to return the
result of the subtraction: Perl takes care of the assignment to $x. In fact,
such methods should
not modify their operands, even if
"undef" is passed as the third argument (see "Overloadable
Operations").
The same is not true of implementations of "++" and "--":
these are expected to modify their operand. An appropriate implementation of
"--" might look like
use overload '--' => "decr",
# ...
sub decr { --${$_[0]}; }
Mathemagic, Mutators, and Copy Constructors
The term 'mathemagic' describes the overloaded implementation of mathematical
operators. Mathemagical operations raise an issue. Consider the code:
$a = $b;
--$a;
If $a and $b are scalars then after these statements
$a == $b - 1
An object, however, is a reference to blessed data, so if $a and $b are objects
then the assignment "$a = $b" copies only the reference, leaving $a
and $b referring to the same object data. One might therefore expect the
operation "--$a" to decrement $b as well as $a. However, this would
not be consistent with how we expect the mathematical operators to work.
Perl resolves this dilemma by transparently calling a copy constructor before
calling a method defined to implement a mutator ("--",
"+=", and so on.). In the above example, when Perl reaches the
decrement statement, it makes a copy of the object data in $a and assigns to
$a a reference to the copied data. Only then does it call "decr()",
which alters the copied data, leaving $b unchanged. Thus the object metaphor
is preserved as far as possible, while mathemagical operations still work
according to the arithmetic metaphor.
Note: the preceding paragraph describes what happens when Perl autogenerates the
copy constructor for an object based on a scalar. For other cases, see
"Copy Constructor".
Overloadable Operations¶
The complete list of keys that can be specified in the "use overload"
directive are given, separated by spaces, in the values of the hash
%overload::ops:
with_assign => '+ - * / % ** << >> x .',
assign => '+= -= *= /= %= **= <<= >>= x= .=',
num_comparison => '< <= > >= == !=',
'3way_comparison'=> '<=> cmp',
str_comparison => 'lt le gt ge eq ne',
binary => '& &= | |= ^ ^=',
unary => 'neg ! ~',
mutators => '++ --',
func => 'atan2 cos sin exp abs log sqrt int',
conversion => 'bool "" 0+ qr',
iterators => '<>',
filetest => '-X',
dereferencing => '${} @{} %{} &{} *{}',
matching => '~~',
special => 'nomethod fallback ='
Most of the overloadable operators map one-to-one to these keys. Exceptions,
including additional overloadable operations not apparent from this hash, are
included in the notes which follow.
A warning is issued if an attempt is made to register an operator not found
above.
- •
- "not"
The operator "not" is not a valid key for "use
overload". However, if the operator "!" is overloaded then
the same implementation will be used for "not" (since the two
operators differ only in precedence).
- •
- "neg"
The key "neg" is used for unary minus to disambiguate it from
binary "-".
- •
- "++", "--"
Assuming they are to behave analogously to Perl's "++" and
"--", overloaded implementations of these operators are required
to mutate their operands.
No distinction is made between prefix and postfix forms of the increment and
decrement operators: these differ only in the point at which Perl calls
the associated subroutine when evaluating an expression.
- •
- Assignments
+= -= *= /= %= **= <<= >>= x= .=
&= |= ^=
Simple assignment is not overloadable (the '=' key is used for the
"Copy Constructor"). Perl does have a way to make assignments to
an object do whatever you want, but this involves using tie(), not
overload - see "tie" in perlfunc and the "COOKBOOK"
examples below.
The subroutine for the assignment variant of an operator is required only to
return the result of the operation. It is permitted to change the value of
its operand (this is safe because Perl calls the copy constructor first),
but this is optional since Perl assigns the returned value to the
left-hand operand anyway.
An object that overloads an assignment operator does so only in respect of
assignments to that object. In other words, Perl never calls the
corresponding methods with the third argument (the "swap"
argument) set to TRUE. For example, the operation
$a *= $b
cannot lead to $b's implementation of "*=" being called, even if
$a is a scalar. (It can, however, generate a call to $b's method for
"*").
- •
- Non-mutators with a mutator variant
+ - * / % ** << >> x .
& | ^
As described above, Perl may call methods for operators like "+"
and "&" in the course of implementing missing operations
like "++", "+=", and "&=". While these
methods may detect this usage by testing the definedness of the third
argument, they should in all cases avoid changing their operands. This is
because Perl does not call the copy constructor before invoking these
methods.
- •
- "int"
Traditionally, the Perl function "int" rounds to 0 (see
"int" in perlfunc), and so for floating-point-like types one
should follow the same semantic.
- •
- String, numeric, boolean, and regexp conversions
"" 0+ bool
These conversions are invoked according to context as necessary. For
example, the subroutine for '""' (stringify) may be used where
the overloaded object is passed as an argument to "print", and
that for 'bool' where it is tested in the condition of a flow control
statement (like "while") or the ternary "?:"
operation.
Of course, in contexts like, for example, "$obj + 1", Perl will
invoke $obj's implementation of "+" rather than (in this
example) converting $obj to a number using the numify method '0+' (an
exception to this is when no method has been provided for '+' and
"fallback" is set to TRUE).
The subroutines for '""', '0+', and 'bool' can return any
arbitrary Perl value. If the corresponding operation for this value is
overloaded too, the operation will be called again with this value.
As a special case if the overload returns the object itself then it will be
used directly. An overloaded conversion returning the object is probably a
bug, because you're likely to get something that looks like
"YourPackage=HASH(0x8172b34)".
qr
The subroutine for 'qr' is used wherever the object is interpolated into or
used as a regexp, including when it appears on the RHS of a "=~"
or "!~" operator.
"qr" must return a compiled regexp, or a ref to a compiled regexp
(such as "qr//" returns), and any further overloading on the
return value will be ignored.
- •
- Iteration
If "<>" is overloaded then the same implementation is used
for both the read-filehandle syntax "<$var>" and
globbing syntax "<${var}>".
- •
- File tests
The key '-X' is used to specify a subroutine to handle all the filetest
operators ("-f", "-x", and so on: see "-X"
in perlfunc for the full list); it is not possible to overload any
filetest operator individually. To distinguish them, the letter following
the '-' is passed as the second argument (that is, in the slot that for
binary operators is used to pass the second operand).
Calling an overloaded filetest operator does not affect the stat value
associated with the special filehandle "_". It still refers to
the result of the last "stat", "lstat" or unoverloaded
filetest.
This overload was introduced in Perl 5.12.
- •
- Matching
The key "~~" allows you to override the smart matching logic used
by the "~~" operator and the switch construct
("given"/"when"). See "Switch Statements" in
perlsyn and feature.
Unusually, the overloaded implementation of the smart match operator does
not get full control of the smart match behaviour. In particular, in the
following code:
package Foo;
use overload '~~' => 'match';
my $obj = Foo->new();
$obj ~~ [ 1,2,3 ];
the smart match does not invoke the method call like this:
$obj->match([1,2,3],0);
rather, the smart match distributive rule takes precedence, so $obj is smart
matched against each array element in turn until a match is found, so you
may see between one and three of these calls instead:
$obj->match(1,0);
$obj->match(2,0);
$obj->match(3,0);
Consult the match table in "Smartmatch Operator" in perlop for
details of when overloading is invoked.
- •
- Dereferencing
${} @{} %{} &{} *{}
If these operators are not explicitly overloaded then they work in the
normal way, yielding the underlying scalar, array, or whatever stores the
object data (or the appropriate error message if the dereference operator
doesn't match it). Defining a catch-all 'nomethod' (see below) makes no
difference to this as the catch-all function will not be called to
implement a missing dereference operator.
If a dereference operator is overloaded then it must return a
reference of the appropriate type (for example, the subroutine for
key '${}' should return a reference to a scalar, not a scalar), or another
object which overloads the operator: that is, the subroutine only
determines what is dereferenced and the actual dereferencing is left to
Perl. As a special case, if the subroutine returns the object itself then
it will not be called again - avoiding infinite recursion.
- •
- Special
nomethod fallback =
See "Special Keys for "use overload"".
Magic Autogeneration¶
If a method for an operation is not found then Perl tries to autogenerate a
substitute implementation from the operations that have been defined.
Note: the behaviour described in this section can be disabled by setting
"fallback" to FALSE (see "fallback").
In the following tables, numbers indicate priority. For example, the table below
states that, if no implementation for '!' has been defined then Perl will
implement it using 'bool' (that is, by inverting the value returned by the
method for 'bool'); if boolean conversion is also unimplemented then Perl will
use '0+' or, failing that, '""'.
operator | can be autogenerated from
|
| 0+ "" bool . x
=========|==========================
0+ | 1 2
"" | 1 2
bool | 1 2
int | 1 2 3
! | 2 3 1
qr | 2 1 3
. | 2 1 3
x | 2 1 3
.= | 3 2 4 1
x= | 3 2 4 1
<> | 2 1 3
-X | 2 1 3
Note: The iterator ('<>') and file test ('-X') operators work as normal:
if the operand is not a blessed glob or IO reference then it is converted to a
string (using the method for '""', '0+', or 'bool') to be
interpreted as a glob or filename.
operator | can be autogenerated from
|
| < <=> neg -= -
=========|==========================
neg | 1
-= | 1
-- | 1 2
abs | a1 a2 b1 b2 [*]
< | 1
<= | 1
> | 1
>= | 1
== | 1
!= | 1
* one from [a1, a2] and one from [b1, b2]
Just as numeric comparisons can be autogenerated from the method for
'<=>', string comparisons can be autogenerated from that for 'cmp':
operators | can be autogenerated from
====================|===========================
lt gt le ge eq ne | cmp
Similarly, autogeneration for keys '+=' and '++' is analogous to '-=' and '--'
above:
operator | can be autogenerated from
|
| += +
=========|==========================
+= | 1
++ | 1 2
And other assignment variations are analogous to '+=' and '-=' (and similar to
'.=' and 'x=' above):
operator || *= /= %= **= <<= >>= &= ^= |=
-------------------||--------------------------------
autogenerated from || * / % ** << >> & ^ |
Note also that the copy constructor (key '=') may be autogenerated, but only for
objects based on scalars. See "Copy Constructor".
Minimal Set of Overloaded Operations
Since some operations can be automatically generated from others, there is a
minimal set of operations that need to be overloaded in order to have the
complete set of overloaded operations at one's disposal. Of course, the
autogenerated operations may not do exactly what the user expects. The minimal
set is:
+ - * / % ** << >> x
<=> cmp
& | ^ ~
atan2 cos sin exp log sqrt int
"" 0+ bool
~~
Of the conversions, only one of string, boolean or numeric is needed because
each can be generated from either of the other two.
Special Keys for "use overload"¶
"nomethod"
The 'nomethod' key is used to specify a catch-all function to be called for any
operator that is not individually overloaded. The specified function will be
passed four parameters. The first three arguments coincide with those that
would have been passed to the corresponding method if it had been defined. The
fourth argument is the "use overload" key for that missing method.
For example, if $a is an object blessed into a package declaring
use overload 'nomethod' => 'catch_all', # ...
then the operation
3 + $a
could (unless a method is specifically declared for the key '+') result in a
call
catch_all($a, 3, 1, '+')
See "How Perl Chooses an Operator Implementation".
"fallback"
The value assigned to the key 'fallback' tells Perl how hard it should try to
find an alternative way to implement a missing operator.
- •
- defined, but FALSE
use overload "fallback" => 0, # ... ;
This disables "Magic Autogeneration".
- •
- "undef"
In the default case where no value is explicitly assigned to
"fallback", magic autogeneration is enabled.
- •
- TRUE
The same as for "undef", but if a missing operator cannot be
autogenerated then, instead of issuing an error message, Perl is allowed
to revert to what it would have done for that operator if there had been
no "use overload" directive.
Note: in most cases, particularly the "Copy Constructor", this is
unlikely to be appropriate behaviour.
See "How Perl Chooses an Operator Implementation".
Copy Constructor
As mentioned above, this operation is called when a mutator is applied to a
reference that shares its object with some other reference. For example, if $b
is mathemagical, and '++' is overloaded with 'incr', and '=' is overloaded
with 'clone', then the code
$a = $b;
# ... (other code which does not modify $a or $b) ...
++$b;
would be executed in a manner equivalent to
$a = $b;
# ...
$b = $b->clone(undef, "");
$b->incr(undef, "");
Note:
- •
- The subroutine for '=' does not overload the Perl assignment operator: it
is used only to allow mutators to work as described here. (See
"Assignments" above.)
- •
- As for other operations, the subroutine implementing '=' is passed three
arguments, though the last two are always "undef" and ''.
- •
- The copy constructor is called only before a call to a function declared
to implement a mutator, for example, if "++$b;" in the code
above is effected via a method declared for key '++' (or 'nomethod',
passed '++' as the fourth argument) or, by autogeneration, '+='. It is not
called if the increment operation is effected by a call to the method for
'+' since, in the equivalent code,
$a = $b;
$b = $b + 1;
the data referred to by $a is unchanged by the assignment to $b of a
reference to new object data.
- •
- The copy constructor is not called if Perl determines that it is
unnecessary because there is no other reference to the data being
modified.
- •
- If 'fallback' is undefined or TRUE then a copy constructor can be
autogenerated, but only for objects based on scalars. In other cases it
needs to be defined explicitly. Where an object's data is stored as, for
example, an array of scalars, the following might be appropriate:
use overload '=' => sub { bless [ @{$_[0]} ] }, # ...
- •
- If 'fallback' is TRUE and no copy constructor is defined then, for objects
not based on scalars, Perl may silently fall back on simple assignment -
that is, assignment of the object reference. In effect, this disables the
copy constructor mechanism since no new copy of the object data is
created. This is almost certainly not what you want. (It is, however,
consistent: for example, Perl's fallback for the "++" operator
is to increment the reference itself.)
How Perl Chooses an Operator Implementation¶
Which is checked first, "nomethod" or "fallback"? If the two
operands of an operator are of different types and both overload the operator,
which implementation is used? The following are the precedence rules:
- 1.
- If the first operand has declared a subroutine to overload the operator
then use that implementation.
- 2.
- Otherwise, if fallback is TRUE or undefined for the first operand then see
if the rules for autogeneration allows another of its operators to be used
instead.
- 3.
- Unless the operator is an assignment ("+=", "-=",
etc.), repeat step (1) in respect of the second operand.
- 4.
- Repeat Step (2) in respect of the second operand.
- 5.
- If the first operand has a "nomethod" method then use that.
- 6.
- If the second operand has a "nomethod" method then use
that.
- 7.
- If "fallback" is TRUE for both operands then perform the usual
operation for the operator, treating the operands as numbers, strings, or
booleans as appropriate for the operator (see note).
- 8.
- Nothing worked - die.
Where there is only one operand (or only one operand with overloading) the
checks in respect of the other operand above are skipped.
There are exceptions to the above rules for dereference operations (which, if
Step 1 fails, always fall back to the normal, built-in implementations - see
Dereferencing), and for "~~" (which has its own set of rules - see
"Matching" under "Overloadable Operations" above).
Note on Step 7: some operators have a different semantic depending on the type
of their operands. As there is no way to instruct Perl to treat the operands
as, e.g., numbers instead of strings, the result here may not be what you
expect. See "BUGS AND PITFALLS".
Losing Overloading¶
The restriction for the comparison operation is that even if, for example,
"cmp" should return a blessed reference, the autogenerated
"lt" function will produce only a standard logical value based on
the numerical value of the result of "cmp". In particular, a working
numeric conversion is needed in this case (possibly expressed in terms of
other conversions).
Similarly, ".=" and "x=" operators lose their mathemagical
properties if the string conversion substitution is applied.
When you
chop() a mathemagical object it is promoted to a string and its
mathemagical properties are lost. The same can happen with other operations as
well.
Inheritance and Overloading¶
Overloading respects inheritance via the @ISA hierarchy. Inheritance interacts
with overloading in two ways.
- Method names in the "use overload" directive
- If "value" in
use overload key => value;
is a string, it is interpreted as a method name - which may (in the usual
way) be inherited from another class.
- Overloading of an operation is inherited by derived classes
- Any class derived from an overloaded class is also overloaded and inherits
its operator implementations. If the same operator is overloaded in more
than one ancestor then the implementation is determined by the usual
inheritance rules.
For example, if "A" inherits from "B" and "C"
(in that order), "B" overloads "+" with
"\&D::plus_sub", and "C" overloads "+"
by "plus_meth", then the subroutine "D::plus_sub" will
be called to implement operation "+" for an object in package
"A".
Note that in Perl version prior to 5.18 inheritance of the "fallback"
key was not governed by the above rules. The value of "fallback" in
the first overloaded ancestor was used. This was fixed in 5.18 to follow the
usual rules of inheritance.
Run-time Overloading¶
Since all "use" directives are executed at compile-time, the only way
to change overloading during run-time is to
eval 'use overload "+" => \&addmethod';
You can also use
eval 'no overload "+", "--", "<="';
though the use of these constructs during run-time is questionable.
Public Functions¶
Package "overload.pm" provides the following public functions:
- overload::StrVal(arg)
- Gives the string value of "arg" as in the absence of stringify
overloading. If you are using this to get the address of a reference
(useful for checking if two references point to the same thing) then you
may be better off using "Scalar::Util::refaddr()", which is
faster.
- overload::Overloaded(arg)
- Returns true if "arg" is subject to overloading of some
operations.
- overload::Method(obj,op)
- Returns "undef" or a reference to the method that implements
"op".
Overloading Constants¶
For some applications, the Perl parser mangles constants too much. It is
possible to hook into this process via "overload::constant()" and
"overload::remove_constant()" functions.
These functions take a hash as an argument. The recognized keys of this hash
are:
- integer
- to overload integer constants,
- float
- to overload floating point constants,
- binary
- to overload octal and hexadecimal constants,
- q
- to overload "q"-quoted strings, constant pieces of
"qq"- and "qx"-quoted strings and here-documents,
- qr
- to overload constant pieces of regular expressions.
The corresponding values are references to functions which take three arguments:
the first one is the
initial string form of the constant, the second
one is how Perl interprets this constant, the third one is how the constant is
used. Note that the initial string form does not contain string delimiters,
and has backslashes in backslash-delimiter combinations stripped (thus the
value of delimiter is not relevant for processing of this string). The return
value of this function is how this constant is going to be interpreted by
Perl. The third argument is undefined unless for overloaded "q"- and
"qr"- constants, it is "q" in single-quote context (comes
from strings, regular expressions, and single-quote HERE documents), it is
"tr" for arguments of "tr"/"y" operators, it is
"s" for right-hand side of "s"-operator, and it is
"qq" otherwise.
Since an expression "ab$cd,," is just a shortcut for 'ab' . $cd .
',,', it is expected that overloaded constant strings are equipped with
reasonable overloaded catenation operator, otherwise absurd results will
result. Similarly, negative numbers are considered as negations of positive
constants.
Note that it is probably meaningless to call the functions
overload::constant() and
overload::remove_constant() from
anywhere but
import() and
unimport() methods. From these methods
they may be called as
sub import {
shift;
return unless @_;
die "unknown import: @_" unless @_ == 1 and $_[0] eq ':constant';
overload::constant integer => sub {Math::BigInt->new(shift)};
}
IMPLEMENTATION¶
What follows is subject to change RSN.
The table of methods for all operations is cached in magic for the symbol table
hash for the package. The cache is invalidated during processing of "use
overload", "no overload", new function definitions, and changes
in @ISA.
(Every SVish thing has a magic queue, and magic is an entry in that queue. This
is how a single variable may participate in multiple forms of magic
simultaneously. For instance, environment variables regularly have two forms
at once: their %ENV magic and their taint magic. However, the magic which
implements overloading is applied to the stashes, which are rarely used
directly, thus should not slow down Perl.)
If a package uses overload, it carries a special flag. This flag is also set
when new function are defined or @ISA is modified. There will be a slight
speed penalty on the very first operation thereafter that supports
overloading, while the overload tables are updated. If there is no overloading
present, the flag is turned off. Thus the only speed penalty thereafter is the
checking of this flag.
It is expected that arguments to methods that are not explicitly supposed to be
changed are constant (but this is not enforced).
COOKBOOK¶
Please add examples to what follows!
Two-face Scalars¶
Put this in
two_face.pm in your Perl library directory:
package two_face; # Scalars with separate string and
# numeric values.
sub new { my $p = shift; bless [@_], $p }
use overload '""' => \&str, '0+' => \&num, fallback => 1;
sub num {shift->[1]}
sub str {shift->[0]}
Use it as follows:
require two_face;
my $seven = two_face->new("vii", 7);
printf "seven=$seven, seven=%d, eight=%d\n", $seven, $seven+1;
print "seven contains 'i'\n" if $seven =~ /i/;
(The second line creates a scalar which has both a string value, and a numeric
value.) This prints:
seven=vii, seven=7, eight=8
seven contains 'i'
Two-face References¶
Suppose you want to create an object which is accessible as both an array
reference and a hash reference.
package two_refs;
use overload '%{}' => \&gethash, '@{}' => sub { $ {shift()} };
sub new {
my $p = shift;
bless \ [@_], $p;
}
sub gethash {
my %h;
my $self = shift;
tie %h, ref $self, $self;
\%h;
}
sub TIEHASH { my $p = shift; bless \ shift, $p }
my %fields;
my $i = 0;
$fields{$_} = $i++ foreach qw{zero one two three};
sub STORE {
my $self = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$$self->[$key] = shift;
}
sub FETCH {
my $self = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$$self->[$key];
}
Now one can access an object using both the array and hash syntax:
my $bar = two_refs->new(3,4,5,6);
$bar->[2] = 11;
$bar->{two} == 11 or die 'bad hash fetch';
Note several important features of this example. First of all, the
actual
type of $bar is a scalar reference, and we do not overload the scalar
dereference. Thus we can get the
actual non-overloaded contents of $bar
by just using $$bar (what we do in functions which overload dereference).
Similarly, the object returned by the
TIEHASH() method is a scalar
reference.
Second, we create a new tied hash each time the hash syntax is used. This allows
us not to worry about a possibility of a reference loop, which would lead to a
memory leak.
Both these problems can be cured. Say, if we want to overload hash dereference
on a reference to an object which is
implemented as a hash itself, the
only problem one has to circumvent is how to access this
actual hash
(as opposed to the
virtual hash exhibited by the overloaded dereference
operator). Here is one possible fetching routine:
sub access_hash {
my ($self, $key) = (shift, shift);
my $class = ref $self;
bless $self, 'overload::dummy'; # Disable overloading of %{}
my $out = $self->{$key};
bless $self, $class; # Restore overloading
$out;
}
To remove creation of the tied hash on each access, one may an extra level of
indirection which allows a non-circular structure of references:
package two_refs1;
use overload '%{}' => sub { ${shift()}->[1] },
'@{}' => sub { ${shift()}->[0] };
sub new {
my $p = shift;
my $a = [@_];
my %h;
tie %h, $p, $a;
bless \ [$a, \%h], $p;
}
sub gethash {
my %h;
my $self = shift;
tie %h, ref $self, $self;
\%h;
}
sub TIEHASH { my $p = shift; bless \ shift, $p }
my %fields;
my $i = 0;
$fields{$_} = $i++ foreach qw{zero one two three};
sub STORE {
my $a = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$a->[$key] = shift;
}
sub FETCH {
my $a = ${shift()};
my $key = $fields{shift()};
defined $key or die "Out of band access";
$a->[$key];
}
Now if $baz is overloaded like this, then $baz is a reference to a reference to
the intermediate array, which keeps a reference to an actual array, and the
access hash. The
tie()ing object for the access hash is a reference to
a reference to the actual array, so
- •
- There are no loops of references.
- •
- Both "objects" which are blessed into the class
"two_refs1" are references to a reference to an array, thus
references to a scalar. Thus the accessor expression
"$$foo->[$ind]" involves no overloaded operations.
Symbolic Calculator¶
Put this in
symbolic.pm in your Perl library directory:
package symbolic; # Primitive symbolic calculator
use overload nomethod => \&wrap;
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
This module is very unusual as overloaded modules go: it does not provide any
usual overloaded operators, instead it provides an implementation for
""nomethod"". In this example the "nomethod"
subroutine returns an object which encapsulates operations done over the
objects: "symbolic->
new(3)" contains "['n', 3]",
"2 + symbolic->
new(3)" contains "['+', 2, ['n', 3]]".
Here is an example of the script which "calculates" the side of
circumscribed octagon using the above package:
require symbolic;
my $iter = 1; # 2**($iter+2) = 8
my $side = symbolic->new(1);
my $cnt = $iter;
while ($cnt--) {
$side = (sqrt(1 + $side**2) - 1)/$side;
}
print "OK\n";
The value of $side is
['/', ['-', ['sqrt', ['+', 1, ['**', ['n', 1], 2]],
undef], 1], ['n', 1]]
Note that while we obtained this value using a nice little script, there is no
simple way to
use this value. In fact this value may be inspected in
debugger (see perldebug), but only if "bareStringify"
Option
is set, and not via "p" command.
If one attempts to print this value, then the overloaded operator ""
will be called, which will call "nomethod" operator. The result of
this operator will be stringified again, but this result is again of type
"symbolic", which will lead to an infinite loop.
Add a pretty-printer method to the module
symbolic.pm:
sub pretty {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
$a = $a->pretty if ref $a;
$b = $b->pretty if ref $b;
"[$meth $a $b]";
}
Now one can finish the script by
print "side = ", $side->pretty, "\n";
The method "pretty" is doing object-to-string conversion, so it is
natural to overload the operator "" using this method. However,
inside such a method it is not necessary to pretty-print the
components
$a and $b of an object. In the above subroutine "[$meth $a $b]" is a
catenation of some strings and components $a and $b. If these components use
overloading, the catenation operator will look for an overloaded operator
"."; if not present, it will look for an overloaded operator
"". Thus it is enough to use
use overload nomethod => \&wrap, '""' => \&str;
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
$b = 'u' unless defined $b;
"[$meth $a $b]";
}
Now one can change the last line of the script to
print "side = $side\n";
which outputs
side = [/ [- [sqrt [+ 1 [** [n 1 u] 2]] u] 1] [n 1 u]]
and one can inspect the value in debugger using all the possible methods.
Something is still amiss: consider the loop variable $cnt of the script. It was
a number, not an object. We cannot make this value of type
"symbolic", since then the loop will not terminate.
Indeed, to terminate the cycle, the $cnt should become false. However, the
operator "bool" for checking falsity is overloaded (this time via
overloaded ""), and returns a long string, thus any object of type
"symbolic" is true. To overcome this, we need a way to compare an
object to 0. In fact, it is easier to write a numeric conversion routine.
Here is the text of
symbolic.pm with such a routine added (and slightly
modified
str()):
package symbolic; # Primitive symbolic calculator
use overload
nomethod => \&wrap, '""' => \&str, '0+' => \#
sub new { shift; bless ['n', @_] }
sub wrap {
my ($obj, $other, $inv, $meth) = @_;
($obj, $other) = ($other, $obj) if $inv;
bless [$meth, $obj, $other];
}
sub str {
my ($meth, $a, $b) = @{+shift};
$a = 'u' unless defined $a;
if (defined $b) {
"[$meth $a $b]";
} else {
"[$meth $a]";
}
}
my %subr = ( n => sub {$_[0]},
sqrt => sub {sqrt $_[0]},
'-' => sub {shift() - shift()},
'+' => sub {shift() + shift()},
'/' => sub {shift() / shift()},
'*' => sub {shift() * shift()},
'**' => sub {shift() ** shift()},
);
sub num {
my ($meth, $a, $b) = @{+shift};
my $subr = $subr{$meth}
or die "Do not know how to ($meth) in symbolic";
$a = $a->num if ref $a eq __PACKAGE__;
$b = $b->num if ref $b eq __PACKAGE__;
$subr->($a,$b);
}
All the work of numeric conversion is done in %subr and
num(). Of course,
%subr is not complete, it contains only operators used in the example below.
Here is the extra-credit question: why do we need an explicit recursion in
num()? (Answer is at the end of this section.)
Use this module like this:
require symbolic;
my $iter = symbolic->new(2); # 16-gon
my $side = symbolic->new(1);
my $cnt = $iter;
while ($cnt) {
$cnt = $cnt - 1; # Mutator '--' not implemented
$side = (sqrt(1 + $side**2) - 1)/$side;
}
printf "%s=%f\n", $side, $side;
printf "pi=%f\n", $side*(2**($iter+2));
It prints (without so many line breaks)
[/ [- [sqrt [+ 1 [** [/ [- [sqrt [+ 1 [** [n 1] 2]]] 1]
[n 1]] 2]]] 1]
[/ [- [sqrt [+ 1 [** [n 1] 2]]] 1] [n 1]]]=0.198912
pi=3.182598
The above module is very primitive. It does not implement mutator methods
("++", "-=" and so on), does not do deep copying (not
required without mutators!), and implements only those arithmetic operations
which are used in the example.
To implement most arithmetic operations is easy; one should just use the tables
of operations, and change the code which fills %subr to
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
print "defining '$op'\n";
$subr{$op} = eval "sub {$op shift()}";
}
Since subroutines implementing assignment operators are not required to modify
their operands (see "Overloadable Operations" above), we do not need
anything special to make "+=" and friends work, besides adding these
operators to %subr and defining a copy constructor (needed since Perl has no
way to know that the implementation of '+=' does not mutate the argument - see
"Copy Constructor").
To implement a copy constructor, add "'=' => \&cpy" to
"use overload" line, and code (this code assumes that mutators
change things one level deep only, so recursive copying is not needed):
sub cpy {
my $self = shift;
bless [@$self], ref $self;
}
To make "++" and "--" work, we need to implement actual
mutators, either directly, or in "nomethod". We continue to do
things inside "nomethod", thus add
if ($meth eq '++' or $meth eq '--') {
@$obj = ($meth, (bless [@$obj]), 1); # Avoid circular reference
return $obj;
}
after the first line of
wrap(). This is not a most effective
implementation, one may consider
sub inc { $_[0] = bless ['++', shift, 1]; }
instead.
As a final remark, note that one can fill %subr by
my %subr = ( 'n' => sub {$_[0]} );
foreach my $op (split " ", $overload::ops{with_assign}) {
$subr{$op} = $subr{"$op="} = eval "sub {shift() $op shift()}";
}
my @bins = qw(binary 3way_comparison num_comparison str_comparison);
foreach my $op (split " ", "@overload::ops{ @bins }") {
$subr{$op} = eval "sub {shift() $op shift()}";
}
foreach my $op (split " ", "@overload::ops{qw(unary func)}") {
$subr{$op} = eval "sub {$op shift()}";
}
$subr{'++'} = $subr{'+'};
$subr{'--'} = $subr{'-'};
This finishes implementation of a primitive symbolic calculator in 50 lines of
Perl code. Since the numeric values of subexpressions are not cached, the
calculator is very slow.
Here is the answer for the exercise: In the case of
str(), we need no
explicit recursion since the overloaded "."-operator will fall back
to an existing overloaded operator "". Overloaded arithmetic
operators
do not fall back to numeric conversion if
"fallback" is not explicitly requested. Thus without an explicit
recursion
num() would convert "['+', $a, $b]" to "$a +
$b", which would just rebuild the argument of
num().
If you wonder why defaults for conversion are different for
str() and
num(), note how easy it was to write the symbolic calculator. This
simplicity is due to an appropriate choice of defaults. One extra note: due to
the explicit recursion
num() is more fragile than
sym(): we need
to explicitly check for the type of $a and $b. If components $a and $b happen
to be of some related type, this may lead to problems.
Really Symbolic Calculator¶
One may wonder why we call the above calculator symbolic. The reason is that the
actual calculation of the value of expression is postponed until the value is
used.
To see it in action, add a method
sub STORE {
my $obj = shift;
$#$obj = 1;
@$obj->[0,1] = ('=', shift);
}
to the package "symbolic". After this change one can do
my $a = symbolic->new(3);
my $b = symbolic->new(4);
my $c = sqrt($a**2 + $b**2);
and the numeric value of $c becomes 5. However, after calling
$a->STORE(12); $b->STORE(5);
the numeric value of $c becomes 13. There is no doubt now that the module
symbolic provides a
symbolic calculator indeed.
To hide the rough edges under the hood, provide a
tie()d interface to the
package "symbolic". Add methods
sub TIESCALAR { my $pack = shift; $pack->new(@_) }
sub FETCH { shift }
sub nop { } # Around a bug
(the bug, fixed in Perl 5.14, is described in "BUGS"). One can use
this new interface as
tie $a, 'symbolic', 3;
tie $b, 'symbolic', 4;
$a->nop; $b->nop; # Around a bug
my $c = sqrt($a**2 + $b**2);
Now numeric value of $c is 5. After "$a = 12; $b = 5" the numeric
value of $c becomes 13. To insulate the user of the module add a method
sub vars { my $p = shift; tie($_, $p), $_->nop foreach @_; }
Now
my ($a, $b);
symbolic->vars($a, $b);
my $c = sqrt($a**2 + $b**2);
$a = 3; $b = 4;
printf "c5 %s=%f\n", $c, $c;
$a = 12; $b = 5;
printf "c13 %s=%f\n", $c, $c;
shows that the numeric value of $c follows changes to the values of $a and $b.
AUTHOR¶
Ilya Zakharevich <
ilya@math.mps.ohio-state.edu>.
SEE ALSO¶
The "overloading" pragma can be used to enable or disable overloaded
operations within a lexical scope - see overloading.
DIAGNOSTICS¶
When Perl is run with the
-Do switch or its equivalent, overloading
induces diagnostic messages.
Using the "m" command of Perl debugger (see perldebug) one can deduce
which operations are overloaded (and which ancestor triggers this
overloading). Say, if "eq" is overloaded, then the method
"(eq" is shown by debugger. The method "()" corresponds to
the "fallback" key (in fact a presence of this method shows that
this package has overloading enabled, and it is what is used by the
"Overloaded" function of module "overload").
The module might issue the following warnings:
- Odd number of arguments for overload::constant
- (W) The call to overload::constant contained an odd number of arguments.
The arguments should come in pairs.
- '%s' is not an overloadable type
- (W) You tried to overload a constant type the overload package is unaware
of.
- '%s' is not a code reference
- (W) The second (fourth, sixth, ...) argument of overload::constant needs
to be a code reference. Either an anonymous subroutine, or a reference to
a subroutine.
- overload arg '%s' is invalid
- (W) "use overload" was passed an argument it did not recognize.
Did you mistype an operator?
BUGS AND PITFALLS¶
- •
- A pitfall when fallback is TRUE and Perl resorts to a built-in
implementation of an operator is that some operators have more than one
semantic, for example "|":
use overload '0+' => sub { $_[0]->{n}; },
fallback => 1;
my $x = bless { n => 4 }, "main";
my $y = bless { n => 8 }, "main";
print $x | $y, "\n";
You might expect this to output "12". In fact, it prints
"<": the ASCII result of treating "|" as a bitwise
string operator - that is, the result of treating the operands as the
strings "4" and "8" rather than numbers. The fact that
numify ("0+") is implemented but stringify ("") isn't
makes no difference since the latter is simply autogenerated from the
former.
The only way to change this is to provide your own subroutine for '|'.
- •
- Magic autogeneration increases the potential for inadvertently creating
self-referential structures. Currently Perl will not free self-referential
structures until cycles are explicitly broken. For example,
use overload '+' => 'add';
sub add { bless [ \$_[0], \$_[1] ] };
is asking for trouble, since
$obj += $y;
will effectively become
$obj = add($obj, $y, undef);
with the same result as
$obj = [\$obj, \$foo];
Even if no explicit assignment-variants of operators are present in
the script, they may be generated by the optimizer. For example,
"obj = $obj\n"
may be optimized to
my $tmp = 'obj = ' . $obj; $tmp .= "\n";
- •
- The symbol table is filled with names looking like line-noise.
- •
- This bug was fixed in Perl 5.18, but may still trip you up if you are
using older versions:
For the purpose of inheritance every overloaded package behaves as if
"fallback" is present (possibly undefined). This may create
interesting effects if some package is not overloaded, but inherits from
two overloaded packages.
- •
- Before Perl 5.14, the relation between overloading and tie()ing was
broken. Overloading was triggered or not based on the previous
class of the tie()d variable.
This happened because the presence of overloading was checked too early,
before any tie()d access was attempted. If the class of the value
FETCH()ed from the tied variable does not change, a simple
workaround for code that is to run on older Perl versions is to access the
value (via "() = $foo" or some such) immediately after
tie()ing, so that after this call the previous class
coincides with the current one.
- •
- Barewords are not covered by overloaded string constants.
- •
- The range operator ".." cannot be overloaded.