NAME¶
gl_NumSamples - contains the total number of samples in the framebuffer
DECLARATION¶
in bool gl_NumSamples ;.SH "DESCRIPTION"
gl_NumSamples is a fragment language input variable that contains the
number of samples in the framebuffer, or 1 if rendering to a non-multisample
framebuffer.
gl_NumSamples is the sample count of the framebuffer
regardless of whether multisample rasterization is enabled or not.
VERSION SUPPORT¶
|
OpenGL Shading Language Version |
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|
|
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Variable Name |
1.10 |
1.20 |
1.30 |
1.40 |
1.50 |
3.30 |
4.00 |
4.10 |
4.20 |
4.30 |
4.40 |
4.50 |
gl_NumSamples |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
gl_SamplePosition(),
gl_SampleID()
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2011-2014 Khronos Group