NAME¶
glValidateProgramPipeline - validate a program pipeline object against current
GL state
C SPECIFICATION¶
void
glValidateProgramPipeline(GLuint pipeline);
PARAMETERS¶
pipeline
Specifies the name of a program pipeline object to
validate.
DESCRIPTION¶
glValidateProgramPipeline instructs the implementation to validate the
shader executables contained in
pipeline against the current GL state.
The implementation may use this as an opportunity to perform any internal
shader modifications that may be required to ensure correct operation of the
installed shaders given the current GL state.
After a program pipeline has been validated, its validation status is set to
GL_TRUE. The validation status of a program pipeline object may be
queried by calling
glGetProgramPipeline() with parameter
GL_VALIDATE_STATUS.
If
pipeline is a name previously returned from a call to
glGenProgramPipelines() but that has not yet been bound by a call to
glBindProgramPipeline(), a new program pipeline object is created with
name
pipeline and the default state vector.
ERRORS¶
GL_INVALID_OPERATION is generated if
pipeline is not a name
previously returned from a call to
glGenProgramPipelines() or if such a
name has been deleted by a call to
glDeleteProgramPipelines().
ASSOCIATED GETS¶
glGetProgramPipeline() with parameter
GL_VALIDATE_STATUS.
VERSION SUPPORT¶
|
OpenGL Version |
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Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glValidateProgramPipeline |
- |
- |
- |
- |
- |
- |
- |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glGenProgramPipelines(),
glBindProgramPipeline(),
glDeleteProgramPipelines()
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed
subject to the terms and conditions set forth in the Open Publication License,
v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2010-2014 Khronos Group