NAME¶
glIsBuffer - determine if a name corresponds to a buffer object
C SPECIFICATION¶
GLboolean
glIsBuffer(GLuint buffer);
PARAMETERS¶
buffer
Specifies a value that may be the name of a buffer
object.
DESCRIPTION¶
glIsBuffer returns
GL_TRUE if
buffer is currently the name
of a buffer object. If
buffer is zero, or is a non-zero value that is
not currently the name of a buffer object, or if an error occurs,
glIsBuffer returns
GL_FALSE.
A name returned by
glGenBuffers(), but not yet associated with a buffer
object by calling
glBindBuffer(), is not the name of a buffer object.
VERSION SUPPORT¶
|
OpenGL Version |
|
|
|
|
|
|
|
|
|
|
|
Function / Feature Name |
2.0 |
2.1 |
3.0 |
3.1 |
3.2 |
3.3 |
4.0 |
4.1 |
4.2 |
4.3 |
4.4 |
4.5 |
glIsBuffer |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
✔ |
SEE ALSO¶
glBindBuffer(),
glDeleteBuffers(),
glGenBuffers(),
glGet()
COPYRIGHT¶
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos
Group. This material may be distributed subject to the terms and conditions
set forth in the Open Publication License, v 1.0, 8 June 1999.
http://opencontent.org/openpub/.
COPYRIGHT¶
Copyright © 2005 Sams Publishing
Copyright © 2010-2014 Khronos Group