table of contents
GLGETCOMPRESSEDTEXTU(3G) | [FIXME: manual] | GLGETCOMPRESSEDTEXTU(3G) |
NAME¶
glGetCompressedTextureSubImage - retrieve a sub-region of a compressed texture image from a compressed texture objectC SPECIFICATION¶
void
glGetCompressedTextureSubImage(GLuint texture,
GLint level, GLint xoffset,
GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height,
GLsizei depth, GLsizei bufSize,
void *pixels);
PARAMETERS¶
textureSpecifies the name of the source texture object. Must be
GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D,
GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_CUBE_MAP_ARRAY or GL_TEXTURE_RECTANGLE. In specific,
buffer and multisample textures are not permitted.
level
Specifies the level-of-detail number. Level 0 is the base
image level. Level $n$ is the $n$th mipmap reduction image.
xoffset
Specifies a texel offset in the x direction within the
texture array.
yoffset
Specifies a texel offset in the y direction within the
texture array.
zoffset
Specifies a texel offset in the z direction within the
texture array.
width
Specifies the width of the texture subimage. Must be a
multiple of the compressed block's width, unless the offset is zero and
the size equals the texture image size.
height
Specifies the height of the texture subimage. Must be a
multiple of the compressed block's height, unless the offset is zero
and the size equals the texture image size.
depth
Specifies the depth of the texture subimage. Must be a
multiple of the compressed block's depth, unless the offset is zero and
the size equals the texture image size.
bufSize
Specifies the size of the buffer to receive the retrieved
pixel data.
pixels
Returns the texture subimage. Should be a pointer to an
array of the type specified by type.
DESCRIPTION¶
glGetCompressedTextureSubImage can be used to obtain a sub-region of a compressed texture image instead of the whole image, as long as the compressed data are arranged into fixed-size blocks of texels. texture is the name of the texture object, and must not be a buffer or multisample texture. The effective target is the value of GL_TEXTURE_TARGET for texture. level and pixels have the same meaning as the corresponding arguments of glCompressedTexSubImage3D. bufSize indicates the size of the buffer to receive the retrieved pixel data. For cube map textures, the behavior is as though glGetCompressedTexImage were called once for each requested face (selected by zoffset and depth, as described below) with target corresponding to the requested texture cube map face as indicated by the table presented below. pixels is offset appropriately for each successive image.Layer number | Cube Map Face |
0 | GL_TEXTURE_CUBE_MAP_POSITIVE_X |
1 | GL_TEXTURE_CUBE_MAP_NEGATIVE_X |
2 | GL_TEXTURE_CUBE_MAP_POSITIVE_Y |
3 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y |
4 | GL_TEXTURE_CUBE_MAP_POSITIVE_Z |
5 | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z |
ERRORS¶
GL_INVALID_OPERATION error is generated if texture is the name of a buffer or multisample texture. GL_INVALID_OPERATION error is generated if the buffer size required to store the requested data is greater than bufSize. GL_INVALID_OPERATION error is generated if the texture compression format is not based on fixed-size blocks. GL_INVALID_VALUE error is generated if texture is not the name of an existing texture object. GL_INVALID_VALUE is generated if xoffset, yoffset or zoffset are negative. GL_INVALID_VALUE is generated if xoffset + width is greater than the texture's width, yoffset + height is greater than the texture's height, or zoffset + depth is greater than the texture's depth. GL_INVALID_VALUE error is generated if the effective target is GL_TEXTURE_1D and either yoffset is not zero, or height is not one. GL_INVALID_VALUE error is generated if the effective target is GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE and either zoffset is not zero, or depth is not one. GL_INVALID_VALUE error is generated if xoffset, yoffset or zoffset is not a multiple of the compressed block width, height or depth respectively. GL_INVALID_VALUE error is generated if width, height or depth is not a multiple of the compressed block width, height or depth respectively, unless the offset is zero and the size equals the texture image size.VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glGetCompressedTextureSubImage | - | - | - | - | - | - | - | - | - | - | - | ✔ |
SEE ALSO¶
glCompressedTexImage1D(), glCompressedTexImage2D(), glCompressedTexImage3D(), glCompressedTexSubImage1D(), glCompressedTexSubImage2D(), glCompressedTexSubImage3D(), glGetCompressedTexImage(), glGetCompressedTextureImage(), glReadPixels()COPYRIGHT¶
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2014 Khronos Group08/26/2014 | [FIXME: source] |