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GLDRAWELEMENTSINSTAN(3G) | [FIXME: manual] | GLDRAWELEMENTSINSTAN(3G) |
NAME¶
glDrawElementsInstanced - draw multiple instances of a set of elementsC SPECIFICATION¶
void
glDrawElementsInstanced(GLenum mode,
GLsizei count, GLenum type,
const void * indices,
GLsizei primcount);
PARAMETERS¶
modeSpecifies what kind of primitives to render. Symbolic
constants GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP,
GL_LINES, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY,
GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES,
GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY and
GL_PATCHES are accepted.
count
Specifies the number of elements to be rendered.
type
Specifies the type of the values in indices. Must
be one of GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
GL_UNSIGNED_INT.
indices
Specifies a pointer to the location where the indices are
stored.
primcount
Specifies the number of instances of the specified range
of indices to be rendered.
DESCRIPTION¶
glDrawElementsInstanced behaves identically to glDrawElements() except that primcount instances of the set of elements are executed and the value of the internal counter instanceID advances for each iteration. instanceID is an internal 32-bit integer counter that may be read by a vertex shader as gl_InstanceID. glDrawElementsInstanced has the same effect as:if (mode, count, or type is invalid ) generate appropriate error else { for (int i = 0; i < primcount ; i++) { instanceID = i; glDrawElements(mode, count, type, indices); } instanceID = 0; }
NOTES¶
glDrawElementsInstanced is available only if the GL version is 3.1 or greater. GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_TRIANGLE_STRIP_ADJACENCY and GL_TRIANGLES_ADJACENCY are available only if the GL version is 3.2 or greater.ERRORS¶
GL_INVALID_ENUM is generated if mode is not one of GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES. GL_INVALID_VALUE is generated if count or primcount are negative. GL_INVALID_OPERATION is generated if a geometry shader is active and mode is incompatible with the input primitive type of the geometry shader in the currently installed program object. GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDrawElementsInstanced | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glDrawElements(), glDrawArraysInstanced()COPYRIGHT¶
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2010-2014 Khronos Group08/26/2014 | [FIXME: source] |