table of contents
GLDELETEBUFFERS(3G) | [FIXME: manual] | GLDELETEBUFFERS(3G) |
NAME¶
glDeleteBuffers - delete named buffer objectsC SPECIFICATION¶
void glDeleteBuffers(GLsizei n,
const GLuint * buffers);
PARAMETERS¶
nSpecifies the number of buffer objects to be
deleted.
buffers
Specifies an array of buffer objects to be deleted.
DESCRIPTION¶
glDeleteBuffers deletes n buffer objects named by the elements of the array buffers. After a buffer object is deleted, it has no contents, and its name is free for reuse (for example by glGenBuffers()). If a buffer object that is currently bound is deleted, the binding reverts to 0 (the absence of any buffer object). glDeleteBuffers silently ignores 0's and names that do not correspond to existing buffer objects.ERRORS¶
GL_INVALID_VALUE is generated if n is negative.ASSOCIATED GETS¶
glIsBuffer()VERSION SUPPORT¶
OpenGL Version | ||||||||||||
Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glDeleteBuffers | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
SEE ALSO¶
glBindBuffer(), glGenBuffers(), glGet()COPYRIGHT¶
Copyright © 2005 Addison-Wesley. Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.COPYRIGHT¶
Copyright © 2005 Sams Publishing08/26/2014 | [FIXME: source] |