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Always turn off hyphenation; it makes .\" way too many mistakes in technical documents. .if n .ad l .nh .SH "NAME" Math::Bezier \- solution of Bezier Curves .SH "SYNOPSIS" .IX Header "SYNOPSIS" .Vb 1 \& use Math::Bezier; \& \& # create curve passing list of (x, y) control points \& my $bezier = Math::Bezier\->new($x1, $y1, $x2, $y2, ..., $xn, $yn); \& \& # or pass reference to list of control points \& my $bezier = Math::Bezier\->new([ $x1, $y1, $x2, $y2, ..., $xn, $yn]); \& \& # determine (x, y) at point along curve, range 0 \-> 1 \& my ($x, $y) = $bezier\->point(0.5); \& \& # returns list ref in scalar context \& my $xy = $bezier\->point(0.5); \& \& # return list of 20 (x, y) points along curve \& my @curve = $bezier\->curve(20); \& \& # returns list ref in scalar context \& my $curve = $bezier\->curve(20); .Ve .SH "DESCRIPTION" .IX Header "DESCRIPTION" This module implements the algorithm for the solution of Bezier curves as presented by Robert D. Miller in Graphics Gems V, \*(L"Quick and Simple Bezier Curve Drawing\*(R". .PP A new Bezier curve is created using the \fInew()\fR constructor, passing a list of (x, y) control points. .PP .Vb 1 \& use Math::Bezier; \& \& my @control = ( 0, 0, 10, 20, 30, \-20, 40, 0 ); \& my $bezier = Math::Bezier\->new(@control); .Ve .PP Alternately, a reference to a list of control points may be passed. .PP .Vb 1 \& my $bezier = Math::Bezier\->new(\e@control); .Ve .PP The point($theta) method can then be called on the object, passing a value in the range 0 to 1 which represents the distance along the curve. When called in list context, the method returns the x and y coordinates of that point on the Bezier curve. .PP .Vb 2 \& my ($x, $y) = $bezier\->point(0.5); \& print "x: $x y: $y\en .Ve .PP When called in scalar context, it returns a reference to a list containing the x and y coordinates. .PP .Vb 2 \& my $point = $bezier\->point(0.5); \& print "x: $point\->[0] y: $point\->[1]\en"; .Ve .PP The curve($n) method can be used to return a set of points sampled along the length of the curve (i.e. in the range 0 <= \f(CW$theta\fR <= 1). The parameter indicates the number of sample points required, defaulting to 20 if undefined. The method returns a list of ($x1, \&\f(CW$y1\fR, \f(CW$x2\fR, \f(CW$y2\fR, ..., \f(CW$xn\fR, \f(CW$yn\fR) points when called in list context, or a reference to such an array when called in scalar context. .PP .Vb 1 \& my @points = $bezier\->curve(10); \& \& while (@points) { \& my ($x, $y) = splice(@points, 0, 2); \& print "x: $x y: $y\en"; \& } \& \& my $points = $bezier\->curve(10); \& \& while (@$points) { \& my ($x, $y) = splice(@$points, 0, 2); \& print "x: $x y: $y\en"; \& } .Ve .SH "AUTHOR" .IX Header "AUTHOR" Andy Wardley .SH "SEE ALSO" .IX Header "SEE ALSO" Graphics Gems 5, edited by Alan W. Paeth, Academic Press, 1995, \&\s-1ISBN\s0 0\-12\-543455\-3. Section \s-1IV\s0.8, 'Quick and Simple Bezier Curve Drawing' by Robert D. Miller, pages 206\-209.