NAME¶
Event Classes -
Classes¶
class
SoButtonEvent
The SoButtonEvent class is the base class for all button
events.
The event classes which results from the user pushing buttons on some device
(keyboard, mouse or spaceball) all inherit this class. The
SoButtonEvent class contains methods for setting and getting the state
of the button(s).
" class
SoEvent
The SoEvent class is the base class for all Coin events.
Coin contains its own set of event classes, independent of the underlying window
system.
" class
SoKeyboardEvent
The SoKeyboardEvent class contains information about keyboard
interaction.
When the user presses any keys on the keyboard, these will be translated from a
system specific event into a Coin event and sent to the scenegraph by using
instances of this class.
" class
SoLocation2Event
The SoLocation2Event class contains information about 2D
movement events.
Location2 events are generated by devices capable of 2D, e.g. pointer devices --
typically computer mice. Instances of this class contains information about
the position of the pointer on the render area.
" class
SoMotion3Event
The SoMotion3Event class contains information about 3D movement
events.
Motion3 events are generated by devices capable of '3D motion', for instance
spaceballs. Instances of this class contains information about these devices'
translations and rotations in all 3 dimensions.
" class
SoMouseButtonEvent
The SoMouseButtonEvent class contains information about
mousebutton interaction.
When the user presses any buttons on the mouse, these will be translated from a
system specific event into a Coin event and sent to the scenegraph by using
instances of this class.
" class
SoSpaceballButtonEvent
The SoSpaceballButtonEvent class contains information about
spaceball button interaction.
When the user presses any buttons on a spaceball device, these will be
translated from a system specific event into a Coin event and sent to the
scenegraph by using instances of this class.
"
Detailed Description¶
These classes are te event types you can send to a scene graph through the
SoHandleEventAction. They are a pretty direct mapping from the various
system event types you will have on all the host architectures.
Author¶
Generated automatically by Doxygen for Coin from the source code.