.TH "Bundle Classes" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME Bundle Classes \- .SS "Classes" .in +1c .ti -1c .RI "class \fBSoBundle\fP" .br .RI "\fIThe \fBSoBundle\fP class is the superclass for all bundle classes\&. \fP" .ti -1c .RI "class \fBSoMaterialBundle\fP" .br .RI "\fIThe \fBSoMaterialBundle\fP class simplifies material handling\&. .PP Every shape node should create (on the stack) an instance of this class and call \fBsendFirst()\fP before sending anything to GL\&. During rendering, \fBsend()\fP should be used to send material values to GL\&. \fP" .ti -1c .RI "class \fBSoNormalBundle\fP" .br .RI "\fIThe \fBSoNormalBundle\fP class simplifies normal handling\&. .PP This class is currently not used in Coin but is provided for API compatibility\&. \fP" .ti -1c .RI "class \fBSoTextureCoordinateBundle\fP" .br .RI "\fIThe \fBSoTextureCoordinateBundle\fP class simplifies texture coordinate handling\&. .PP It is unlikely that application programmers should need to know how to use this class, as it is mostly intended for internal use\&. \fP" .ti -1c .RI "class \fBSoVertexAttributeBundle\fP" .br .RI "\fIThe \fBSoVertexAttributeBundle\fP class simplifies vertex attribute handling\&. \fP" .in -1c .SH "Detailed Description" .PP The bundle classes are internal to Coin\&. The Bundle Classes The bundle classes are mostly internal to Coin\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.