.TH "SoWindowElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoWindowElement \- .PP The \fBSoWindowElement\fP class is used to store current window attributes\&. .PP In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoElement\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .ti -1c .RI "virtual SbBool \fBmatches\fP (const \fBSoElement\fP *element) const " .br .ti -1c .RI "virtual \fBSoElement\fP * \fBcopyMatchInfo\fP (void) const " .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static void \fBset\fP (\fBSoState\fP *state, void *\fBwindow\fP, void *\fBcontext\fP, void *\fBdisplay\fP, \fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "static void \fBget\fP (\fBSoState\fP *state, void *&\fBwindow\fP, void *&\fBcontext\fP, void *&\fBdisplay\fP, \fBSoGLRenderAction\fP *&action)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoWindowElement\fP ()" .br .in -1c .SS "Protected Attributes" .in +1c .ti -1c .RI "void * \fBwindow\fP" .br .ti -1c .RI "void * \fBcontext\fP" .br .ti -1c .RI "void * \fBdisplay\fP" .br .ti -1c .RI "\fBSoGLRenderAction\fP * \fBglRenderAction\fP" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoWindowElement\fP class is used to store current window attributes\&. .PP In Coin, this element is not API-compatible with SGI Inventor, since it contains platform specific stuff, which we want to avoid\&. Instead of the platform specific types we use void pointers\&. We're sorry for any inconvenience this might cause people using this element\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoWindowElement::~SoWindowElement (void)\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoWindowElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoWindowElement::init (\fBSoState\fP *state)\fC [virtual]\fP" This function initializes the element type in the given \fBSoState\fP\&. It is called for the first element of each enabled element type in \fBSoState\fP objects\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "void SoWindowElement::push (\fBSoState\fP *state)\fC [virtual]\fP" This method is called every time a new element is required in one of the stacks\&. This happens when a writable element is requested, using \fBSoState::getElement()\fP or indirectly \fBSoElement::getElement()\fP, and the depth of the current element is less than the state depth\&. .PP Override this method if your element needs to copy data from the previous top of stack\&. The \fBpush()\fP method is called on the new element, and the previous element can be found using \fBSoElement::getNextInStack()\fP\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "void SoWindowElement::pop (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)\fC [virtual]\fP" This method is callled when the state is popped, and the depth of the element is bigger than the current state depth\&. \fBpop()\fP is called on the new top of stack, and a pointer to the previous top of stack is passed in \fIprevTopElement\fP\&. .PP Override this method if you need to copy some state information from the previous top of stack\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "SbBool SoWindowElement::matches (const \fBSoElement\fP *element) const\fC [virtual]\fP" This function returns \fCTRUE\fP is the element matches another element (of the same class), with respect to cache validity\&. .PP If the application programmer's extension element has a \fBmatches()\fP function, it should also have a \fBcopyMatchInfo()\fP function\&. .PP Implements \fBSoElement\fP\&. .SS "\fBSoElement\fP * SoWindowElement::copyMatchInfo (void) const\fC [virtual]\fP" This function creates a copy of the element that contains enough information to enable the \fBmatches()\fP function to work\&. .PP Used to help with scenegraph traversal caching operations\&. .PP Implements \fBSoElement\fP\&. .SS "void SoWindowElement::set (\fBSoState\fP *state, void *window, void *context, void *display, \fBSoGLRenderAction\fP *action)\fC [static]\fP" Sets data for this element\&. .SS "void SoWindowElement::get (\fBSoState\fP *state, void *&window, void *&context, void *&display, \fBSoGLRenderAction\fP *&action)\fC [static]\fP" Returns data for this element\&. .SH "Member Data Documentation" .PP .SS "SoWindowElement::window\fC [protected]\fP" The window id\&. .SS "SoWindowElement::context\fC [protected]\fP" The current context\&. .SS "SoWindowElement::display\fC [protected]\fP" The current display\&. .SS "SoWindowElement::glRenderAction\fC [protected]\fP" The current render action\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.