.TH "SoVRMLTextureCoordinate" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoVRMLTextureCoordinate \- .PP The \fBSoVRMLTextureCoordinate\fP class binds texture coordinates to vertex-based geometry\&. .PP \fBThe detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)\&. It is copyright The Web3D Consortium, and is used by permission of the Consortium:\fP .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoNode\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoVRMLTextureCoordinate\fP (void)" .br .ti -1c .RI "virtual void \fBdoAction\fP (\fBSoAction\fP *action)" .br .ti -1c .RI "virtual void \fBcallback\fP (\fBSoCallbackAction\fP *action)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "virtual void \fBpick\fP (\fBSoPickAction\fP *action)" .br .ti -1c .RI "virtual void \fBgetPrimitiveCount\fP (\fBSoGetPrimitiveCountAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoMFVec2f\fP \fBpoint\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoVRMLTextureCoordinate\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoVRMLTextureCoordinate\fP class binds texture coordinates to vertex-based geometry\&. .PP \fBThe detailed class documentation is taken verbatim from the VRML97 standard (ISO/IEC 14772-1:1997)\&. It is copyright The Web3D Consortium, and is used by permission of the Consortium:\fP .PP .nf TextureCoordinate { exposedField MFVec2f point [] # (-inf, inf) } .fi .PP .PP The TextureCoordinate node specifies a set of 2D texture coordinates used by vertex-based geometry nodes (e\&.g\&., \fBSoVRMLIndexedFaceSet\fP and \fBSoVRMLElevationGrid\fP) to map textures to vertices\&. Textures are two dimensional colour functions that, given an (s, t) coordinate, return a colour value colour(s, t)\&. Texture map values (\fBSoVRMLImageTexture\fP, \fBSoVRMLMovieTexture\fP, and \fBSoVRMLPixelTexture\fP) range from [0\&.0, 1\&.0] along the S-axis and T-axis\&. However, TextureCoordinate values, specified by the point field, may be in the range (-inf,inf)\&. Texture coordinates identify a location (and thus a colour value) in the texture map\&. The horizontal coordinate s is specified first, followed by the vertical coordinate t\&. .PP If the texture map is repeated in a given direction (S-axis or T-axis), a texture coordinate C (s or t) is mapped into a texture map that has N pixels in the given direction as follows: .PP .PP .nf Texture map location = (C - floor(C)) × N .fi .PP .PP If the texture map is not repeated, the texture coordinates are clamped to the 0\&.0 to 1\&.0 range as follows: .PP .PP .nf Texture map location = N, if C > 1.0, = 0.0, if C < 0.0, = C × N, if 0.0 <= C <= 1.0. .fi .PP .PP Details on repeating textures are specific to texture map node types described in \fBSoVRMLImageTexture\fP, \fBSoVRMLMovieTexture\fP, and \fBSoVRMLPixelTexture\fP\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoVRMLTextureCoordinate::SoVRMLTextureCoordinate (void)" Constructor\&. .SS "SoVRMLTextureCoordinate::~SoVRMLTextureCoordinate ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoVRMLTextureCoordinate::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Implements \fBSoBase\fP\&. .SS "const \fBSoFieldData\fP * SoVRMLTextureCoordinate::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoFieldContainer\fP\&. .SS "void SoVRMLTextureCoordinate::doAction (\fBSoAction\fP *action)\fC [virtual]\fP" This function performs the typical operation of a node for any action\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoVRMLTextureCoordinate::callback (\fBSoCallbackAction\fP *action)\fC [virtual]\fP" Action method for \fBSoCallbackAction\fP\&. .PP Simply updates the state according to how the node behaves for the render action, so the application programmer can use the \fBSoCallbackAction\fP for extracting information about the scene graph\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoVRMLTextureCoordinate::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoVRMLTextureCoordinate::pick (\fBSoPickAction\fP *action)\fC [virtual]\fP" Action method for \fBSoPickAction\fP\&. .PP Does common processing for \fBSoPickAction\fP \fIaction\fP instances\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoVRMLTextureCoordinate::getPrimitiveCount (\fBSoGetPrimitiveCountAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGetPrimitiveCountAction\fP\&. .PP Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the \fIaction\fP\&. .PP Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables\&. .PP Reimplemented from \fBSoNode\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoMFVec2f\fP SoVRMLTextureCoordinate::point" The texture coordinates\&. Empty by default\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.