.TH "SoVRMLTexture" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoVRMLTexture \- .PP The \fBSoVRMLTexture\fP class is a superclass for VRML texture nodes\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoNode\fP\&. .PP Inherited by \fBSoVRMLImageTexture\fP, \fBSoVRMLMovieTexture\fP, and \fBSoVRMLPixelTexture\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFBool\fP \fBrepeatS\fP" .br .ti -1c .RI "\fBSoSFBool\fP \fBrepeatT\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "\fBSoVRMLTexture\fP (void)" .br .ti -1c .RI "virtual \fB~SoVRMLTexture\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoVRMLTexture\fP class is a superclass for VRML texture nodes\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoVRMLTexture::SoVRMLTexture (void)\fC [protected]\fP" Constructor\&. .SS "SoVRMLTexture::~SoVRMLTexture ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoVRMLTexture::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Implements \fBSoBase\fP\&. .PP Reimplemented in \fBSoVRMLImageTexture\fP, \fBSoVRMLMovieTexture\fP, and \fBSoVRMLPixelTexture\fP\&. .SS "const \fBSoFieldData\fP * SoVRMLTexture::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoFieldContainer\fP\&. .PP Reimplemented in \fBSoVRMLImageTexture\fP, \fBSoVRMLMovieTexture\fP, and \fBSoVRMLPixelTexture\fP\&. .SS "void SoVRMLTexture::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .PP Reimplemented in \fBSoVRMLMovieTexture\fP, \fBSoVRMLImageTexture\fP, and \fBSoVRMLPixelTexture\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFBool\fP SoVRMLTexture::repeatS" TRUE if texure should be repeated in the S direction\&. Default is TRUE\&. .SS "\fBSoSFBool\fP SoVRMLTexture::repeatT" TRUE if texure should be repeated in the T direction\&. Default is TRUE\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.