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SoTextureCoordinateObject(3) | Coin | SoTextureCoordinateObject(3) |
NAME¶
SoTextureCoordinateObject - The SoTextureCoordinateObject class generates texture coordinates by... FIXME: not implemented yet. pederb, 2005-04-20.SYNOPSIS¶
#include <Inventor/nodes/SoTextureCoordinateObject.h> Inherits SoTextureCoordinateFunction.Public Member Functions¶
virtual SoType getTypeId (void) const
Static Public Member Functions¶
static SoType getClassTypeId (void)
Public Attributes¶
SoSFVec4f factorS
Protected Member Functions¶
virtual const SoFieldData * getFieldData (void) const
Static Protected Member Functions¶
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members¶
Detailed Description¶
The SoTextureCoordinateObject class generates texture coordinates by... FIXME: not implemented yet. pederb, 2005-04-20. FILE FORMAT/DEFAULTS:TextureCoordinateObject { factorS 1 0 0 0 factorT 0 1 0 0 factorR 0 0 1 0 factorQ 0 0 0 1 }
Constructor & Destructor Documentation¶
SoTextureCoordinateObject::SoTextureCoordinateObject (void)¶
Constructor.SoTextureCoordinateObject::~SoTextureCoordinateObject () [protected], [virtual]¶
Destructor.Member Function Documentation¶
SoType SoTextureCoordinateObject::getTypeId (void) const [virtual]¶
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on. For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups. Reimplemented from SoTextureCoordinateFunction.
const SoFieldData * SoTextureCoordinateObject::getFieldData (void) const [protected], [virtual]¶
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL. Reimplemented from SoTextureCoordinateFunction.void SoTextureCoordinateObject::doAction ( SoAction *action) [virtual]¶
This function performs the typical operation of a node for any action. Reimplemented from SoNode.void SoTextureCoordinateObject::GLRender ( SoGLRenderAction *action) [virtual]¶
Action method for the SoGLRenderAction. This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method. Reimplemented from SoNode.void SoTextureCoordinateObject::pick ( SoPickAction *action) [virtual]¶
Action method for SoPickAction. Does common processing for SoPickAction action instances. Reimplemented from SoNode.void SoTextureCoordinateObject::callback ( SoCallbackAction *action) [virtual]¶
Action method for SoCallbackAction. Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph. Reimplemented from SoNode.Member Data Documentation¶
SoSFVec3f SoTextureCoordinateObject::factorS¶
FIXME doc.SoSFVec3f SoTextureCoordinateObject::factorT¶
FIXME doc.SoSFVec3f SoTextureCoordinateObject::factorR¶
FIXME doc.SoSFVec3f SoTextureCoordinateObject::factorQ¶
FIXME doc.Author¶
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