.TH "SoTextureCoordinateBinding" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoTextureCoordinateBinding \- .PP The \fBSoTextureCoordinateBinding\fP class says how texture coordinates should be bound to shapes\&. .PP \fBSoTextureCoordinateBinding\fP binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoNode\fP\&. .SS "Public Types" .in +1c .ti -1c .RI "enum \fBBinding\fP { \fBPER_VERTEX\fP = SoTextureCoordinateBindingElement::PER_VERTEX, \fBPER_VERTEX_INDEXED\fP = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, \fBDEFAULT\fP = PER_VERTEX_INDEXED }" .br .in -1c .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoTextureCoordinateBinding\fP (void)" .br .ti -1c .RI "virtual void \fBdoAction\fP (\fBSoAction\fP *action)" .br .ti -1c .RI "virtual void \fBcallback\fP (\fBSoCallbackAction\fP *action)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "virtual void \fBpick\fP (\fBSoPickAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFEnum\fP \fBvalue\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoTextureCoordinateBinding\fP ()" .br .ti -1c .RI "virtual SbBool \fBreadInstance\fP (\fBSoInput\fP *in, unsigned short flags)" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoTextureCoordinateBinding\fP class says how texture coordinates should be bound to shapes\&. .PP \fBSoTextureCoordinateBinding\fP binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding\&. \fBFILE FORMAT/DEFAULTS:\fP .PP .nf TextureCoordinateBinding { value PER_VERTEX_INDEXED } .fi .PP .SH "Member Enumeration Documentation" .PP .SS "enum \fBSoTextureCoordinateBinding::Binding\fP" The binding types available for the \fBSoTextureCoordinateBinding::value\fP field\&. .PP \fBEnumerator\fP .in +1c .TP \fB\fIPER_VERTEX \fP\fP Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape\&. .PP Texture Coordinates are fetched from index 0 and onwards, incrementing the index into the texture coordinates pool by 1 for each new vertex of the shape node\&. .TP \fB\fIPER_VERTEX_INDEXED \fP\fP Get a new texture coordinate from the pool of texture coordinates for each vertex of the shape\&. .PP Texture coordinates are fetched by the index value settings of the shape\&. .TP \fB\fIDEFAULT \fP\fP Obsolete value, please don't use\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoTextureCoordinateBinding::SoTextureCoordinateBinding (void)" Constructor\&. .SS "SoTextureCoordinateBinding::~SoTextureCoordinateBinding ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoTextureCoordinateBinding::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Implements \fBSoBase\fP\&. .SS "const \fBSoFieldData\fP * SoTextureCoordinateBinding::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoFieldContainer\fP\&. .SS "void SoTextureCoordinateBinding::doAction (\fBSoAction\fP *action)\fC [virtual]\fP" This function performs the typical operation of a node for any action\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateBinding::callback (\fBSoCallbackAction\fP *action)\fC [virtual]\fP" Action method for \fBSoCallbackAction\fP\&. .PP Simply updates the state according to how the node behaves for the render action, so the application programmer can use the \fBSoCallbackAction\fP for extracting information about the scene graph\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateBinding::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoTextureCoordinateBinding::pick (\fBSoPickAction\fP *action)\fC [virtual]\fP" Action method for \fBSoPickAction\fP\&. .PP Does common processing for \fBSoPickAction\fP \fIaction\fP instances\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "SbBool SoTextureCoordinateBinding::readInstance (\fBSoInput\fP *in, unsigned shortflags)\fC [protected]\fP, \fC [virtual]\fP" This method is mainly intended for internal use during file import operations\&. .PP It reads a definition of an instance from the input stream \fIin\fP\&. The input stream state points to the start of a serialized / persistant representation of an instance of this class type\&. .PP \fCTRUE\fP or \fCFALSE\fP is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not\&. The import process should be robust and handle corrupted input streams by returning \fCFALSE\fP\&. .PP \fIflags\fP is used internally during binary import when reading user extension nodes, group nodes or engines\&. .PP Reimplemented from \fBSoNode\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFEnum\fP SoTextureCoordinateBinding::value" Type of texturemap binding for subsequent shape nodes in the scenegraph\&. Default field value is \fBSoTextureCoordinateBinding::PER_VERTEX_INDEXED\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.