.TH "SoShapeStyleElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoShapeStyleElement \- .PP The \fBSoShapeStyleElement\fP class is yet to be documented\&. .PP FIXME: write doc\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoElement\fP\&. .SS "Public Types" .in +1c .ti -1c .RI "enum \fBFlags\fP { \fBLIGHTING\fP = 0x00000100, \fBTEXENABLED\fP = 0x00000200, \fBTEXFUNC\fP = 0x00000400, \fBBBOXCMPLX\fP = 0x00000800, \fBINVISIBLE\fP = 0x00001000, \fBABORTCB\fP = 0x00002000, \fBOVERRIDE\fP = 0x00004000, \fBTEX3ENABLED\fP = 0x00008000, \fBBIGIMAGE\fP = 0x00010000, \fBBUMPMAP\fP = 0x00020000, \fBVERTEXARRAY\fP = 0x00040000, \fBTRANSP_TEXTURE\fP = 0x00080000, \fBTRANSP_MATERIAL\fP = 0x00100000, \fBTRANSP_SORTED_TRIANGLES\fP = 0x00200000, \fBSHADOWMAP\fP = 0x00400000, \fBSHADOWS\fP = 0x00800000 }" .br .in -1c .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual SbBool \fBmatches\fP (const \fBSoElement\fP *element) const " .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual \fBSoElement\fP * \fBcopyMatchInfo\fP (void) const " .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "unsigned int \fBgetFlags\fP (void) const " .br .ti -1c .RI "SbBool \fBmightNotRender\fP (void) const " .br .ti -1c .RI "SbBool \fBneedNormals\fP (void) const " .br .ti -1c .RI "SbBool \fBneedTexCoords\fP (void) const " .br .ti -1c .RI "int \fBgetRenderCaseMask\fP (void) const " .br .ti -1c .RI "SbBool \fBisTextureFunction\fP (void) const " .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static const \fBSoShapeStyleElement\fP * \fBget\fP (\fBSoState\fP *const state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetDrawStyle\fP (\fBSoState\fP *const state, const int32_t value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetComplexityType\fP (\fBSoState\fP *const state, const int32_t value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetTransparencyType\fP (\fBSoState\fP *const state, const int32_t value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetTextureEnabled\fP (\fBSoState\fP *const state, const SbBool value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetTexture3Enabled\fP (\fBSoState\fP *const state, const SbBool value)" .br .ti -1c .RI "static void \fBsetTextureFunction\fP (\fBSoState\fP *const state, const SbBool value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetLightModel\fP (\fBSoState\fP *const state, const int32_t value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static void \fBsetOverrides\fP (\fBSoState\fP *const state, const SbBool value)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static SbBool \fBisScreenDoor\fP (\fBSoState\fP *const state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "static int \fBgetTransparencyType\fP (\fBSoState\fP *const state)" .br .ti -1c .RI "static void \fBsetBumpmapEnabled\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetBigImageEnabled\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetVertexArrayRendering\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetTransparentMaterial\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetTransparentTexture\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetShadowMapRendering\fP (\fBSoState\fP *state, const SbBool value)" .br .ti -1c .RI "static void \fBsetShadowsRendering\fP (\fBSoState\fP *state, const SbBool value)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoShapeStyleElement\fP ()" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoShapeStyleElement\fP class is yet to be documented\&. .PP FIXME: write doc\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoShapeStyleElement::~SoShapeStyleElement ()\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoShapeStyleElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoShapeStyleElement::initClass (void)\fC [static]\fP" This static method initializes static data for the \fBSoShapeStyleElement\fP class\&. .SS "unsigned int SoShapeStyleElement::getFlags (void) const" Returns the state flags\&. Used internally to optimize rendering\&. .PP \\ since Coin 2\&.4 .SS "SbBool SoShapeStyleElement::mightNotRender (void) const" FIXME: write doc\&. .SS "SbBool SoShapeStyleElement::needNormals (void) const" FIXME: write doc\&. .SS "SbBool SoShapeStyleElement::needTexCoords (void) const" FIXME: write doc\&. .SS "int SoShapeStyleElement::getRenderCaseMask (void) const" Not implemented in Coin\&. It is used by \fBSoVertexProperty\fP in SGI OIV\&. .SS "void SoShapeStyleElement::setTexture3Enabled (\fBSoState\fP *conststate, const SbBoolvalue)\fC [static]\fP" FIXME: write doc\&. .PP This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2\&.1 API\&. .PP \fBSince:\fP .RS 4 Coin 2\&.0 .RE .PP .SS "int SoShapeStyleElement::getTransparencyType (\fBSoState\fP *conststate)\fC [static]\fP" Returns the current transparency type\&. .PP This function is an extension for Coin, and it is not available in the original SGI Open Inventor v2\&.1 API\&. .PP \fBSince:\fP .RS 4 Coin 2\&.0 .RE .PP .SS "SbBool SoShapeStyleElement::isTextureFunction (void) const" Returns if texture function is currently enabled\&. .SS "void SoShapeStyleElement::setBumpmapEnabled (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets bumpmap enabled\&. .PP \fBSince:\fP .RS 4 Coin 2\&.4 .RE .PP .SS "void SoShapeStyleElement::setBigImageEnabled (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets bigimage enabled\&. .PP \fBSince:\fP .RS 4 Coin 2\&.4 .RE .PP .SS "void SoShapeStyleElement::setVertexArrayRendering (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets if vertex array rendering might be used\&. .PP \fBSince:\fP .RS 4 Coin 2\&.4 .RE .PP .SS "void SoShapeStyleElement::setTransparentMaterial (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets material transparency\&. .PP \fBSince:\fP .RS 4 Coin 2\&.4 .RE .PP .SS "void SoShapeStyleElement::setTransparentTexture (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets texture transparency\&. .PP \fBSince:\fP .RS 4 Coin 2\&.4 .RE .PP .SS "void SoShapeStyleElement::setShadowMapRendering (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets whether we are rendering to a shadow (depth) map or not\&. .PP \fBSince:\fP .RS 4 Coin 2\&.5 .RE .PP .SS "void SoShapeStyleElement::setShadowsRendering (\fBSoState\fP *state, const SbBoolvalue)\fC [static]\fP" Sets whether we are rendering with shadows or not\&. .PP \fBSince:\fP .RS 4 Coin 2\&.5 .RE .PP .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.