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SoMultiTextureEnabledElement(3) | Coin | SoMultiTextureEnabledElement(3) |
NAME¶
SoMultiTextureEnabledElement - The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API.SYNOPSIS¶
#include <Inventor/elements/SoMultiTextureEnabledElement.h> Inherits SoElement. Inherited by SoGLMultiTextureEnabledElement.Public Types¶
enum Mode { DISABLED = 0, TEXTURE2D, RECTANGLE, CUBEMAP, TEXTURE3D }
Public Member Functions¶
virtual void init (SoState *state)
Static Public Member Functions¶
static SoType getClassTypeId (void)
Protected Member Functions¶
SoMultiTextureEnabledElement (void)
Additional Inherited Members¶
Detailed Description¶
The SoMultiTextureEnabledElement class is an element which stores whether texturing is enabled or not. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2.1 API. Since:Coin 2.2
Constructor & Destructor Documentation¶
SoMultiTextureEnabledElement::SoMultiTextureEnabledElement (void) [protected]¶
The constructor.SoMultiTextureEnabledElement::~SoMultiTextureEnabledElement (void) [protected], [virtual]¶
The destructor.Member Function Documentation¶
void * SoMultiTextureEnabledElement::createInstance (void) [static]¶
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.void SoMultiTextureEnabledElement::init ( SoState *state) [virtual]¶
This function initializes the element type in the given SoState. It is called for the first element of each enabled element type in SoState objects. Reimplemented from SoElement.SbBool SoMultiTextureEnabledElement::get ( SoState *state, const intunit = 0) [static]¶
Return current state of this element for unit.void SoMultiTextureEnabledElement::setElt (const intunit, const intmode_in) [virtual]¶
virtual element set function.void SoMultiTextureEnabledElement::push ( SoState *state) [virtual]¶
This method is called every time a new element is required in one of the stacks. This happens when a writable element is requested, using SoState::getElement() or indirectly SoElement::getElement(), and the depth of the current element is less than the state depth. Override this method if your element needs to copy data from the previous top of stack. The push() method is called on the new element, and the previous element can be found using SoElement::getNextInStack(). Reimplemented from SoElement.SbBool SoMultiTextureEnabledElement::matches (const SoElement *element) const [virtual]¶
This function returns TRUE is the element matches another element (of the same class), with respect to cache validity. If the application programmer's extension element has a matches() function, it should also have a copyMatchInfo() function. Implements SoElement.SoElement * SoMultiTextureEnabledElement::copyMatchInfo (void) const [virtual]¶
This function creates a copy of the element that contains enough information to enable the matches() function to work. Used to help with scenegraph traversal caching operations. Implements SoElement.const SbBool * SoMultiTextureEnabledElement::getEnabledUnits ( SoState *state, int &lastenabled) [static]¶
Returns a pointer to a boolean array. TRUE means unit is enabled and that texture coordinates must be sent to the unit. lastenabled is set to the last enabled unit.const SoMultiTextureEnabledElement::Mode * SoMultiTextureEnabledElement::getActiveUnits ( SoState *state, int &lastenabled) [static]¶
Returns the mode of all units. Also returns the last enabled unit in lastenabled. Since:Coin 2.5
void SoMultiTextureEnabledElement::enableRectangle ( SoState *state, SoNode *node, const intunit = 0) [static]¶
Enable RECTANGLE texture mode. Since:Coin 2.5
void SoMultiTextureEnabledElement::enableCubeMap ( SoState *state, SoNode *node, const intunit = 0) [static]¶
Enable CUBEMAP texture mode. Since:Coin 2.5
void SoMultiTextureEnabledElement::enableTexture3 ( SoState *state, SoNode *node, const intunit = 0) [static]¶
Enable Texture3 texture mode. Since:Coin 4.0
SoMultiTextureEnabledElement::Mode SoMultiTextureEnabledElement::getMode ( SoState *state, const intunit = 0) [static]¶
Returns the mode for a texture unit. Since:Coin 2.5
void SoMultiTextureEnabledElement::disableAll ( SoState *state) [static]¶
Disable all active texture units. Convenient when all textures needs to be disabled before rendering. Since:Coin 2.5
void SoMultiTextureEnabledElement::set ( SoState *state, const SbBoolenabled) [inline], [static]¶
Coin-3 support.void SoMultiTextureEnabledElement::set ( SoState *state, SoNode *node, const SbBoolenabled) [inline], [static]¶
Coin-3 support.int SoMultiTextureEnabledElement::getMaxUnits () const [protected]¶
Returns the max number of texture units enabled/disabled Since:Coin 4.0
SbBool SoMultiTextureEnabledElement::isEnabled (const intunit) const [protected]¶
Returns TRUE if unit is enabled (Mode == DISABLED).Author¶
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