.TH "SoIndexedMarkerSet" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoIndexedMarkerSet \- .PP The \fBSoIndexedMarkerSet\fP class is used to display a set of bitmap markers at 3D positions\&. .PP This node either uses the coordinates currently on the state (typically set up by a leading \fBSoCoordinate3\fP node in the scenegraph) or from a \fBSoVertexProperty\fP node attached to this node to render a set of 3D points\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoIndexedPointSet\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoIndexedMarkerSet\fP (void)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoMFInt32\fP \fBmarkerIndex\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoIndexedMarkerSet\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoIndexedMarkerSet\fP class is used to display a set of bitmap markers at 3D positions\&. .PP This node either uses the coordinates currently on the state (typically set up by a leading \fBSoCoordinate3\fP node in the scenegraph) or from a \fBSoVertexProperty\fP node attached to this node to render a set of 3D points\&. To add new markers, use the static functions in \fBSoMarkerSet\fP\&. .PP Here's a simple usage example of \fBSoIndexedMarkerSet\fP in a scenegraph: .PP .PP .nf #Inventor V2.1 ascii Separator { Material { diffuseColor [ 1 0 0, 0 1 0, 0 0 1, 1 1 0, 1 0 1, 1 1 1, 1 0.8 0.6, 0.6 0.8 1 ] } MaterialBinding { value PER_VERTEX_INDEXED } Coordinate3 { point [ -1 1 0, -1 -1 0, 1 -1 0, 1 1 0, 0 2 -1, -2 0 -1, 0 -2 -1, 2 0 -1 ] } IndexedMarkerSet { coordIndex [0, 1, 2, 3, 4, 5, 6, 7] markerIndex [0, 1, 0, 1, 0, 1, 0, 1] } }.fi .PP .PP \fBFILE FORMAT/DEFAULTS:\fP .PP .nf IndexedMarkerSet { vertexProperty NULL coordIndex 0 materialIndex -1 normalIndex -1 textureCoordIndex -1 markerIndex -1 } .fi .PP .PP \fBSince:\fP .RS 4 TGS Inventor 6\&.0, Coin 3\&.1 .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoIndexedMarkerSet::SoIndexedMarkerSet (void)" Constructor\&. .SS "SoIndexedMarkerSet::~SoIndexedMarkerSet ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoIndexedMarkerSet::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoIndexedPointSet\fP\&. .SS "const \fBSoFieldData\fP * SoIndexedMarkerSet::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoIndexedPointSet\fP\&. .SS "void SoIndexedMarkerSet::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoIndexedPointSet\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.