.TH "SoGLPointSizeElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLPointSizeElement \- .PP The \fBSoGLPointSizeElement\fP class changes the pointsize setting of the OpenGL render state\&. .PP Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoPointSizeElement\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoGLPointSizeElement\fP ()" .br .ti -1c .RI "virtual void \fBsetElt\fP (float size)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoGLPointSizeElement\fP class changes the pointsize setting of the OpenGL render state\&. .PP Requests from the scenegraph to change the pointsize when rendering point primitives will be made through this element, which forwards it to the appropriate native OpenGL call\&. The Coin library does not place any bounds on the values of the pointsize, but be aware that the range and granularity of what is valid pointsizes depends on the underlying OpenGL implementation\&. Application programmers using point primitives (typically through the \fBSoPointSet\fP node) should heed these boundary values\&. They can be acquired by running the following code from within a valid OpenGL context: .PP .PP .nf GLfloat bounds[2]; glGetFloatv(GL_POINT_SIZE_RANGE, bounds); GLfloat granularity[1]; glGetFloatv(GL_POINT_SIZE_GRANULARITY, granularity); .fi .PP .PP Another, perhaps more convenient, way of acquiring the OpenGL implementation limits with regard to pointsizes is to use the So*GLWidget::getPointSizeLimits() method in the GUI 'glue' interface library you are using (SoQt, SoXt, SoGtk, SoWin, \&.\&.\&.)\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoGLPointSizeElement::~SoGLPointSizeElement (void)\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoGLPointSizeElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoGLPointSizeElement::init (\fBSoState\fP *state)\fC [virtual]\fP" This function initializes the element type in the given \fBSoState\fP\&. It is called for the first element of each enabled element type in \fBSoState\fP objects\&. .PP Reimplemented from \fBSoPointSizeElement\fP\&. .SS "void SoGLPointSizeElement::push (\fBSoState\fP *state)\fC [virtual]\fP" This method is called every time a new element is required in one of the stacks\&. This happens when a writable element is requested, using \fBSoState::getElement()\fP or indirectly \fBSoElement::getElement()\fP, and the depth of the current element is less than the state depth\&. .PP Override this method if your element needs to copy data from the previous top of stack\&. The \fBpush()\fP method is called on the new element, and the previous element can be found using \fBSoElement::getNextInStack()\fP\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "void SoGLPointSizeElement::pop (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)\fC [virtual]\fP" This method is callled when the state is popped, and the depth of the element is bigger than the current state depth\&. \fBpop()\fP is called on the new top of stack, and a pointer to the previous top of stack is passed in \fIprevTopElement\fP\&. .PP Override this method if you need to copy some state information from the previous top of stack\&. .PP Reimplemented from \fBSoElement\fP\&. .SS "void SoGLPointSizeElement::setElt (floatval)\fC [protected]\fP, \fC [virtual]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .PP Reimplemented from \fBSoFloatElement\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.