.TH "SoGLEnvironmentElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLEnvironmentElement \- .PP The \fBSoGLEnvironmentElement\fP class is for setting GL fog etc\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoEnvironmentElement\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .RI "\fIFIXME: write doc\&. \fP" .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoGLEnvironmentElement\fP ()" .br .ti -1c .RI "virtual void \fBsetElt\fP (\fBSoState\fP *const state, const float \fBambientIntensity\fP, const \fBSbColor\fP &\fBambientColor\fP, const \fBSbVec3f\fP &\fBattenuation\fP, const int32_t \fBfogType\fP, const \fBSbColor\fP &\fBfogColor\fP, const float \fBfogVisibility\fP, const float \fBfogStart\fP)" .br .RI "\fIFIXME: doc\&. \fP" .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoGLEnvironmentElement\fP class is for setting GL fog etc\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoGLEnvironmentElement::~SoGLEnvironmentElement ()\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoGLEnvironmentElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoGLEnvironmentElement::initClass (void)\fC [static]\fP" This static method initializes static data for the \fBSoGLEnvironmentElement\fP class\&. .SS "void SoGLEnvironmentElement::pop (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)\fC [virtual]\fP" This method is callled when the state is popped, and the depth of the element is bigger than the current state depth\&. \fBpop()\fP is called on the new top of stack, and a pointer to the previous top of stack is passed in \fIprevTopElement\fP\&. .PP Override this method if you need to copy some state information from the previous top of stack\&. .PP Reimplemented from \fBSoElement\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.