.TH "SoGLDepthBufferElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoGLDepthBufferElement \- .PP The \fBSoGLDepthBufferElement\fP controls the OpenGL depth buffer\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoDepthBufferElement\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpush\fP (\fBSoState\fP *state)" .br .ti -1c .RI "virtual void \fBpop\fP (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoGLDepthBufferElement\fP ()" .br .ti -1c .RI "virtual void \fBsetElt\fP (SbBool test, SbBool write, DepthWriteFunction function, \fBSbVec2f\fP range)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoGLDepthBufferElement\fP controls the OpenGL depth buffer\&. Be aware that this class is an extension for Coin, and it is not available in the original SGI Open Inventor v2\&.1 API\&. .PP \fBSince:\fP .RS 4 Coin 3\&.0 .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoGLDepthBufferElement::~SoGLDepthBufferElement (void)\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoGLDepthBufferElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoGLDepthBufferElement::initClass (void)\fC [static]\fP" Initializes the \fBSoGLDepthBufferElement\fP class type\&. .SS "void SoGLDepthBufferElement::init (\fBSoState\fP *state)\fC [virtual]\fP" Internal Coin method\&. .PP Reimplemented from \fBSoDepthBufferElement\fP\&. .SS "void SoGLDepthBufferElement::push (\fBSoState\fP *state)\fC [virtual]\fP" Internal Coin method\&. .PP Reimplemented from \fBSoDepthBufferElement\fP\&. .SS "void SoGLDepthBufferElement::pop (\fBSoState\fP *state, const \fBSoElement\fP *prevTopElement)\fC [virtual]\fP" Internal Coin method\&. .PP Reimplemented from \fBSoDepthBufferElement\fP\&. .SS "void SoGLDepthBufferElement::setElt (SbBooltest, SbBoolwrite, DepthWriteFunctionfunction, \fBSbVec2f\fPrange)\fC [protected]\fP, \fC [virtual]\fP" Set this element's values\&. .PP Reimplemented from \fBSoDepthBufferElement\fP\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.