.TH "SoFragmentShader" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoFragmentShader \- .PP The \fBSoFragmentShader\fP class is used for setting up fragment shader programs\&. .PP See \fBShaders in Coin \fP for more information on how to set up a scene graph with shaders\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoShaderObject\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoFragmentShader\fP (void)" .br .ti -1c .RI "virtual \fB~SoFragmentShader\fP ()" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static SbBool \fBisSupported\fP (\fBSourceType\fP \fBsourceType\fP)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoFragmentShader\fP class is used for setting up fragment shader programs\&. .PP See \fBShaders in Coin \fP for more information on how to set up a scene graph with shaders\&. \fBFILE FORMAT/DEFAULTS:\fP .PP .nf FragmentShader { isActive TRUE sourceType FILENAME sourceProgram "" parameter [] } .fi .PP .PP \fBSee also:\fP .RS 4 \fBSoShaderObject\fP .PP \fBSoShaderProgram\fP .RE .PP \fBSince:\fP .RS 4 Coin 2\&.5 .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoFragmentShader::SoFragmentShader (void)" Constructor\&. .SS "SoFragmentShader::~SoFragmentShader ()\fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoFragmentShader::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Reimplemented from \fBSoShaderObject\fP\&. .SS "const \fBSoFieldData\fP * SoFragmentShader::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoShaderObject\fP\&. .SS "SbBool SoFragmentShader::isSupported (\fBSourceType\fPsourceType)\fC [static]\fP" Returns a boolean indicating whether the requested source type is supported by the OpenGL driver or not\&. .PP \fIBeware:\fP To get a correct answer, a valid OpenGL context must be available\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.