.TH "SoCreaseAngleElement" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoCreaseAngleElement \- .PP The \fBSoCreaseAngleElement\fP class stores the crease angle during a scene graph traversal\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoFloatElement\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual void \fBinit\fP (\fBSoState\fP *state)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static int \fBgetClassStackIndex\fP (void)" .br .ti -1c .RI "static void * \fBcreateInstance\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .ti -1c .RI "static void \fBset\fP (\fBSoState\fP *const state, \fBSoNode\fP *const node, const float complexity)" .br .ti -1c .RI "static void \fBset\fP (\fBSoState\fP *const state, const float complexity)" .br .ti -1c .RI "static float \fBget\fP (\fBSoState\fP *const state)" .br .ti -1c .RI "static float \fBget\fP (\fBSoState\fP *const state, const SbBool isvrml1)" .br .ti -1c .RI "static float \fBgetDefault\fP (void)" .br .ti -1c .RI "static float \fBgetDefault\fP (const SbBool isvrml1)" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual \fB~SoCreaseAngleElement\fP ()" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoCreaseAngleElement\fP class stores the crease angle during a scene graph traversal\&. .SH "Constructor & Destructor Documentation" .PP .SS "SoCreaseAngleElement::~SoCreaseAngleElement (void)\fC [protected]\fP, \fC [virtual]\fP" The destructor\&. .SH "Member Function Documentation" .PP .SS "void * SoCreaseAngleElement::createInstance (void)\fC [static]\fP" \fIThis API member is considered internal to the library, as it is not likely to be of interest to the application programmer\&.\fP .SS "void SoCreaseAngleElement::init (\fBSoState\fP *state)\fC [virtual]\fP" This function initializes the element type in the given \fBSoState\fP\&. It is called for the first element of each enabled element type in \fBSoState\fP objects\&. .PP Reimplemented from \fBSoFloatElement\fP\&. .SS "void SoCreaseAngleElement::set (\fBSoState\fP *conststate, \fBSoNode\fP *constnode, const floatcomplexity)\fC [static]\fP" Sets the value of this element\&. .SS "void SoCreaseAngleElement::set (\fBSoState\fP *conststate, const floatcomplexity)\fC [static]\fP" This is an overloaded member function, provided for convenience\&. It differs from the above function only in what argument(s) it accepts\&. .SS "float SoCreaseAngleElement::get (\fBSoState\fP *conststate)\fC [static]\fP" Returns the element value\&. This method can be used if you know that the node that is going to use the crease angle is an Inventor node\&. .SS "float SoCreaseAngleElement::get (\fBSoState\fP *conststate, const SbBoolisvrml1)\fC [static]\fP" Returns the element value\&. \fIisvrml1\fP should be TRUE if the node requesting the value is a VRML1 node\&. .PP This method is an extension versus the Open Inventor API\&. .PP \fBSee also:\fP .RS 4 \fBSoNode::getNodeType()\fP .RE .PP .SS "float SoCreaseAngleElement::getDefault (void)\fC [static]\fP" Returns the default value for Inventor scene graphs (0\&.0)\&. .SS "float SoCreaseAngleElement::getDefault (const SbBoolisvrml1)\fC [static]\fP" Returns the default value for this element\&. \fIisvrml1\fP should be TRUE if the node requesting the value is a VRML1 node\&. .PP This method is an extension versus the Open Inventor API\&. .PP \fBSee also:\fP .RS 4 \fBSoNode::getNodeType()\fP .RE .PP .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.