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SoCone(3) Coin SoCone(3)

NAME

SoCone -
The SoCone class is for rendering cone shapes.
Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).

SYNOPSIS

#include <Inventor/nodes/SoCone.h>
Inherits SoShape.

Public Types


enum Part { SIDES = 0x01, BOTTOM = 0x02, ALL = (SIDES|BOTTOM) }
 

Public Member Functions


virtual SoType getTypeId (void) const
 
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoCone (void)
 
void addPart (SoCone::Part part)
 
void removePart (SoCone::Part part)
 
SbBool hasPart (SoCone::Part part) const
 
virtual void GLRender (SoGLRenderAction *action)
 
virtual void rayPick (SoRayPickAction *action)
 
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
 

Static Public Member Functions


static SoType getClassTypeId (void)
 
static void initClass (void)
 

Public Attributes


SoSFBitMask parts
 
SoSFFloat bottomRadius
 
SoSFFloat height
 

Protected Member Functions


virtual const SoFieldData * getFieldData (void) const
 
virtual ~SoCone ()
 
virtual void generatePrimitives (SoAction *action)
 
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
 

Static Protected Member Functions


static const SoFieldData ** getFieldDataPtr (void)
 

Additional Inherited Members

Detailed Description

The SoCone class is for rendering cone shapes.
Insert a cone shape into the scenegraph. The cone is rendered with the current material, texture and drawstyle settings (if any, otherwise the default settings are used).
The SoCone node class is provided as a convenient abstraction for the application programmer to use 'complex' shapes of this type without having to do the tessellation to polygons and other low-level programming herself.
A cone is visualized by the underlying rendering system by first tessellating the conceptual cone into a set of polygons. To control the trade-off between an as much as possible correct visual appearance of the cone versus fast rendering, use an SoComplexity node to influence the number of polygons generated from the tessellation process. (The higher the complexity value, the more polygons will be generated, the more rounded the sides of the cone will look.) Set the SoComplexity::value field to what you believe would be a good trade-off between correctness and speed for your particular application.
FILE FORMAT/DEFAULTS:
Cone {
    bottomRadius 1
    height 2
    parts (SIDES | BOTTOM)
}
See also:
SoCylinder, SoSphere, SoCube

Member Enumeration Documentation

enum SoCone::Part

Enumerates the various parts of the cone, for setting inclusion or exclusion from the shape.

Constructor & Destructor Documentation

SoCone::SoCone (void)

Constructor.

SoCone::~SoCone () [protected], [virtual]

Destructor.

Member Function Documentation

SoType SoCone::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.

const SoFieldData * SoCone::getFieldData (void) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoShape.

void SoCone::addPart ( SoCone::Partpart)

Add a part to the cone.
See also:
removePart(), hasPart()

void SoCone::removePart ( SoCone::Partpart)

Remove a part from the cone.
See also:
addPart(), hasPart()

SbBool SoCone::hasPart ( SoCone::Partpart) const

Returns TRUE if rendering of the given part is currently turned on.
See also:
addPart(), removePart()

void SoCone::GLRender ( SoGLRenderAction *action) [virtual]

Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.

void SoCone::rayPick ( SoRayPickAction *action) [virtual]

Calculates picked point based on primitives generated by subclasses.
Reimplemented from SoShape.

void SoCone::getPrimitiveCount ( SoGetPrimitiveCountAction *action) [virtual]

Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.

void SoCone::generatePrimitives ( SoAction *action) [protected], [virtual]

The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.

void SoCone::computeBBox ( SoAction *action, SbBox3f &box, SbVec3f &center) [protected], [virtual]

Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
Implements SoShape.

Member Data Documentation

SoSFBitMask SoCone::parts

The parts to use for the cone shape. Defaults to SoCone::ALL.

SoSFFloat SoCone::bottomRadius

Radius of the cone's bottom disc. Default value is 1.0.

SoSFFloat SoCone::height

Height of cone. Default value is 2.0.

Author

Generated automatically by Doxygen for Coin from the source code.
Thu May 29 2014 Version 4.0.0a