.TH "SoBumpMapTransform" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SoBumpMapTransform \- .PP The \fBSoBumpMapTransform\fP class is used to define 2D bump map transformations\&. .PP Bump maps applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type\&. Translations, rotations and scaling in 2D can all be done\&. .SH SYNOPSIS .br .PP .PP \fC#include \fP .PP Inherits \fBSoNode\fP\&. .SS "Public Member Functions" .in +1c .ti -1c .RI "virtual \fBSoType\fP \fBgetTypeId\fP (void) const " .br .RI "\fIReturns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. \fP" .ti -1c .RI "\fBSoBumpMapTransform\fP (void)" .br .ti -1c .RI "virtual void \fBdoAction\fP (\fBSoAction\fP *action)" .br .ti -1c .RI "virtual void \fBcallback\fP (\fBSoCallbackAction\fP *action)" .br .ti -1c .RI "virtual void \fBGLRender\fP (\fBSoGLRenderAction\fP *action)" .br .ti -1c .RI "virtual void \fBgetMatrix\fP (\fBSoGetMatrixAction\fP *action)" .br .ti -1c .RI "virtual void \fBpick\fP (\fBSoPickAction\fP *action)" .br .in -1c .SS "Static Public Member Functions" .in +1c .ti -1c .RI "static \fBSoType\fP \fBgetClassTypeId\fP (void)" .br .ti -1c .RI "static void \fBinitClass\fP (void)" .br .in -1c .SS "Public Attributes" .in +1c .ti -1c .RI "\fBSoSFVec2f\fP \fBtranslation\fP" .br .ti -1c .RI "\fBSoSFFloat\fP \fBrotation\fP" .br .ti -1c .RI "\fBSoSFVec2f\fP \fBscaleFactor\fP" .br .ti -1c .RI "\fBSoSFVec2f\fP \fBcenter\fP" .br .in -1c .SS "Protected Member Functions" .in +1c .ti -1c .RI "virtual const \fBSoFieldData\fP * \fBgetFieldData\fP (void) const " .br .ti -1c .RI "virtual \fB~SoBumpMapTransform\fP ()" .br .in -1c .SS "Static Protected Member Functions" .in +1c .ti -1c .RI "static const \fBSoFieldData\fP ** \fBgetFieldDataPtr\fP (void)" .br .in -1c .SS "Additional Inherited Members" .SH "Detailed Description" .PP The \fBSoBumpMapTransform\fP class is used to define 2D bump map transformations\&. .PP Bump maps applied to shapes in the scene can be transformed by 'prefixing' in the state with instances of this node type\&. Translations, rotations and scaling in 2D can all be done\&. The default settings of this node's fields equals a 'null transform', ie no transformation\&. .PP \fBFILE FORMAT/DEFAULTS:\fP .PP .nf BumpMapTransform { translation 0 0 rotation 0 scaleFactor 1 1 center 0 0 } .fi .PP .PP \fBSince:\fP .RS 4 Coin 2\&.2 .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SoBumpMapTransform::SoBumpMapTransform (void)" Constructor\&. .SS "SoBumpMapTransform::~SoBumpMapTransform ()\fC [protected]\fP, \fC [virtual]\fP" Destructor\&. .SH "Member Function Documentation" .PP .SS "\fBSoType\fP SoBumpMapTransform::getTypeId (void) const\fC [virtual]\fP" .PP Returns the type identification of an object derived from a class inheriting \fBSoBase\fP\&. This is used for run-time type checking and 'downward' casting\&. Usage example: .PP .PP .nf void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } } .fi .PP .PP For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in \fIall\fP subclasses\&. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance \fBInventor/nodes/SoSubNode\&.h\fP (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine\&.h (for engine classes) and so on\&. .PP For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups\&. .PP Implements \fBSoBase\fP\&. .SS "const \fBSoFieldData\fP * SoBumpMapTransform::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP" Returns a pointer to the class-wide field data storage object for this instance\&. If no fields are present, returns \fCNULL\fP\&. .PP Reimplemented from \fBSoFieldContainer\fP\&. .SS "void SoBumpMapTransform::doAction (\fBSoAction\fP *action)\fC [virtual]\fP" This function performs the typical operation of a node for any action\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoBumpMapTransform::callback (\fBSoCallbackAction\fP *action)\fC [virtual]\fP" Action method for \fBSoCallbackAction\fP\&. .PP Simply updates the state according to how the node behaves for the render action, so the application programmer can use the \fBSoCallbackAction\fP for extracting information about the scene graph\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoBumpMapTransform::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP" Action method for the \fBSoGLRenderAction\fP\&. .PP This is called during rendering traversals\&. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoBumpMapTransform::getMatrix (\fBSoGetMatrixAction\fP *action)\fC [virtual]\fP" Action method for \fBSoGetMatrixAction\fP\&. .PP Updates \fIaction\fP by accumulating with the transformation matrix of this node (if any)\&. .PP Reimplemented from \fBSoNode\fP\&. .SS "void SoBumpMapTransform::pick (\fBSoPickAction\fP *action)\fC [virtual]\fP" Action method for \fBSoPickAction\fP\&. .PP Does common processing for \fBSoPickAction\fP \fIaction\fP instances\&. .PP Reimplemented from \fBSoNode\fP\&. .SH "Member Data Documentation" .PP .SS "\fBSoSFVec2f\fP SoBumpMapTransform::translation" Texture coordinate translation\&. Default value is [0, 0]\&. .SS "\fBSoSFFloat\fP SoBumpMapTransform::rotation" Texture coordinate rotation (around z-axis, s is x-axis and t is y-axis)\&. Defaults to an identity rotation (ie zero rotation)\&. .SS "\fBSoSFVec2f\fP SoBumpMapTransform::scaleFactor" Texture coordinate scale factors\&. Default value is [1, 1]\&. .SS "\fBSoSFVec2f\fP SoBumpMapTransform::center" Center for scale and rotation\&. Default value is [0, 0]\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.