.TH "SbBox2s" 3 "Thu May 29 2014" "Version 4.0.0a" "Coin" \" -*- nroff -*- .ad l .nh .SH NAME SbBox2s \- .PP The \fBSbBox2s\fP class is a 2 dimensional box with short integer coordinates\&. .PP This box class is used by other classes in Coin for data exchange\&. It provides storage for two box corners with short integer coordinates, which is among other things useful for representing screen or canvas areas in absolute window coordinates\&. .SH SYNOPSIS .br .PP .SS "Public Member Functions" .in +1c .ti -1c .RI "\fBSbBox2s\fP (void)" .br .ti -1c .RI "\fBSbBox2s\fP (short xmin, short ymin, short xmax, short ymax)" .br .ti -1c .RI "\fBSbBox2s\fP (const \fBSbVec2s\fP &minpoint, const \fBSbVec2s\fP &maxpoint)" .br .ti -1c .RI "\fBSbBox2s\fP (const SbBox2i32 &box)" .br .ti -1c .RI "\fBSbBox2s\fP (const \fBSbBox2f\fP &box)" .br .ti -1c .RI "\fBSbBox2s\fP (const \fBSbBox2d\fP &box)" .br .ti -1c .RI "\fBSbBox2s\fP & \fBsetBounds\fP (short xmin, short ymin, short xmax, short ymax)" .br .ti -1c .RI "\fBSbBox2s\fP & \fBsetBounds\fP (const \fBSbVec2s\fP &minpoint, const \fBSbVec2s\fP &maxpoint)" .br .ti -1c .RI "\fBSbBox2s\fP & \fBsetBounds\fP (const SbBox2i32 &box)" .br .ti -1c .RI "\fBSbBox2s\fP & \fBsetBounds\fP (const \fBSbBox2f\fP &box)" .br .ti -1c .RI "\fBSbBox2s\fP & \fBsetBounds\fP (const \fBSbBox2d\fP &box)" .br .ti -1c .RI "void \fBgetBounds\fP (short &xmin, short &ymin, short &xmax, short &ymax) const " .br .ti -1c .RI "void \fBgetBounds\fP (\fBSbVec2s\fP &minpoint, \fBSbVec2s\fP &maxpoint) const " .br .ti -1c .RI "const \fBSbVec2s\fP & \fBgetMin\fP (void) const " .br .ti -1c .RI "\fBSbVec2s\fP & \fBgetMin\fP (void)" .br .ti -1c .RI "const \fBSbVec2s\fP & \fBgetMax\fP (void) const " .br .ti -1c .RI "\fBSbVec2s\fP & \fBgetMax\fP (void)" .br .ti -1c .RI "void \fBextendBy\fP (const \fBSbVec2s\fP &point)" .br .ti -1c .RI "void \fBextendBy\fP (const \fBSbBox2s\fP &box)" .br .ti -1c .RI "void \fBmakeEmpty\fP (void)" .br .ti -1c .RI "SbBool \fBisEmpty\fP (void) const " .br .ti -1c .RI "SbBool \fBhasArea\fP (void) const " .br .ti -1c .RI "SbBool \fBintersect\fP (const \fBSbVec2s\fP &point) const " .br .ti -1c .RI "SbBool \fBintersect\fP (const \fBSbBox2s\fP &box) const " .br .ti -1c .RI "\fBSbVec2f\fP \fBgetCenter\fP (void) const " .br .ti -1c .RI "void \fBgetOrigin\fP (short &originX, short &originY) const " .br .ti -1c .RI "void \fBgetSize\fP (short &sizeX, short &sizeY) const " .br .ti -1c .RI "\fBSbVec2s\fP \fBgetSize\fP (void) const " .br .ti -1c .RI "float \fBgetAspectRatio\fP (void) const " .br .in -1c .SS "Related Functions" (Note that these are not member functions\&.) .in +1c .ti -1c .RI "int \fBoperator==\fP (const \fBSbBox2s\fP &b1, const \fBSbBox2s\fP &b2)" .br .ti -1c .RI "int \fBoperator!=\fP (const \fBSbBox2s\fP &b1, const \fBSbBox2s\fP &b2)" .br .in -1c .SH "Detailed Description" .PP The \fBSbBox2s\fP class is a 2 dimensional box with short integer coordinates\&. .PP This box class is used by other classes in Coin for data exchange\&. It provides storage for two box corners with short integer coordinates, which is among other things useful for representing screen or canvas areas in absolute window coordinates\&. .PP \fBSee also:\fP .RS 4 \fBSbBox2f\fP, \fBSbBox2d\fP, \fBSbBox3s\fP, \fBSbBox3f\fP, \fBSbBox3d\fP, \fBSbXfBox3f\fP\&. .RE .PP .SH "Constructor & Destructor Documentation" .PP .SS "SbBox2s::SbBox2s (void)\fC [inline]\fP" The default constructor makes an empty box\&. .SS "SbBox2s::SbBox2s (shortxmin, shortymin, shortxmax, shortymax)\fC [inline]\fP" Constructs a box with the given corner coordinates\&. .PP \fIxmin\fP should be less than \fIxmax\fP and \fIymin\fP should be less than \fIymax\fP if you want to make a valid box\&. .SS "SbBox2s::SbBox2s (const \fBSbVec2s\fP &boxmin, const \fBSbVec2s\fP &boxmax)\fC [inline]\fP" Constructs a box with the given corners\&. .PP The coordinates of \fImin\fP should be less than the coordinates of \fImax\fP if you want to make a valid box\&. .SH "Member Function Documentation" .PP .SS "\fBSbBox2s\fP & SbBox2s::setBounds (shortxmin, shortymin, shortxmax, shortymax)\fC [inline]\fP" Reset the boundaries of the box\&. .PP \fIxmin\fP should be less than \fIxmax\fP and \fIymin\fP should be less than \fIymax\fP if you want to make a valid box\&. .PP Returns reference to self\&. .PP \fBSee also:\fP .RS 4 \fBgetBounds()\fP\&. .RE .PP .SS "\fBSbBox2s\fP & SbBox2s::setBounds (const \fBSbVec2s\fP &boxmin, const \fBSbVec2s\fP &boxmax)\fC [inline]\fP" Reset the boundaries of the box with the given corners\&. .PP The coordinates of \fImin\fP should be less than the coordinates of \fImax\fP if you want to make a valid box\&. .PP Returns reference to self\&. .PP \fBSee also:\fP .RS 4 \fBgetBounds()\fP\&. .RE .PP .SS "\fBSbBox2s\fP & SbBox2s::setBounds (const SbBox2i32 &box)" Reset the boundaries with the boundaries of the given \fIbox\fP\&. .PP Returns reference to self\&. .PP \fBSee also:\fP .RS 4 \fBsetBounds()\fP .RE .PP .SS "\fBSbBox2s\fP & SbBox2s::setBounds (const \fBSbBox2f\fP &box)" Reset the boundaries with the boundaries of the given \fIbox\fP\&. .PP Returns reference to self\&. .PP \fBSee also:\fP .RS 4 \fBsetBounds()\fP .RE .PP .SS "\fBSbBox2s\fP & SbBox2s::setBounds (const \fBSbBox2d\fP &box)" Reset the boundaries with the boundaries of the given \fIbox\fP\&. .PP Returns reference to self\&. .PP \fBSee also:\fP .RS 4 \fBsetBounds()\fP .RE .PP .SS "void SbBox2s::getBounds (short &xmin, short &ymin, short &xmax, short &ymax) const\fC [inline]\fP" Returns the box boundary coordinates\&. .PP \fBSee also:\fP .RS 4 \fBsetBounds()\fP, getMin(), getMax()\&. .RE .PP .SS "void SbBox2s::getBounds (\fBSbVec2s\fP &boxmin, \fBSbVec2s\fP &boxmax) const\fC [inline]\fP" Returns the box corner points\&. .PP \fBSee also:\fP .RS 4 \fBsetBounds()\fP, getMin(), getMax()\&. .RE .PP .SS "const \fBSbVec2s\fP & SbBox2s::getMin (void) const\fC [inline]\fP" Returns the minimum point\&. This should usually be the lower left corner point of the box\&. .PP \fBSee also:\fP .RS 4 \fBgetOrigin()\fP, getMax()\&. .RE .PP .SS "const \fBSbVec2s\fP & SbBox2s::getMax (void) const\fC [inline]\fP" Returns the maximum point\&. This should usually be the upper right corner point of the box\&. .PP \fBSee also:\fP .RS 4 getMin()\&. .RE .PP .SS "void SbBox2s::extendBy (const \fBSbVec2s\fP &point)" Extend the boundaries of the box by the given point, i\&.e\&. make the point fit inside the box if it isn't already within it\&. .SS "void SbBox2s::extendBy (const \fBSbBox2s\fP &box)" Extend the boundaries of the box by the given \fIbox\fP parameter\&. This is equal to calling \fBextendBy()\fP twice with the corner points\&. .SS "void SbBox2s::makeEmpty (void)" Marks this as an empty box\&. .PP \fBSee also:\fP .RS 4 isEmpty()\&. .RE .PP .SS "SbBool SbBox2s::intersect (const \fBSbVec2s\fP &point) const" Check if the given point lies within the boundaries of this box\&. .SS "SbBool SbBox2s::intersect (const \fBSbBox2s\fP &box) const" Check if \fIbox\fP lies wholly or partly within the boundaries of this box\&. .SS "void SbBox2s::getOrigin (short &originX, short &originY) const\fC [inline]\fP" Returns the coordinates of the box origin (i\&.e\&. the lower left corner)\&. .PP \fBSee also:\fP .RS 4 getMin()\&. .RE .PP .SS "void SbBox2s::getSize (short &sizeX, short &sizeY) const\fC [inline]\fP" Returns width and height of box\&. .SS "float SbBox2s::getAspectRatio (void) const\fC [inline]\fP" Returns aspect ratio of box, which is defined as box width divided on box height\&. .SH "Friends And Related Function Documentation" .PP .SS "int operator== (const \fBSbBox2s\fP &b1, const \fBSbBox2s\fP &b2)\fC [related]\fP" Check \fIb1\fP and \fIb2\fP for equality\&. .SS "int operator!= (const \fBSbBox2s\fP &b1, const \fBSbBox2s\fP &b2)\fC [related]\fP" Check \fIb1\fP and \fIb2\fP for inequality\&. .SH "Author" .PP Generated automatically by Doxygen for Coin from the source code\&.