.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.40.12. .TH LGENERAL "6" "October 2012" "LGeneral 1.2.3" "User Commands" .SH NAME LGeneral \- a turn-based strategy game engine. .SH SYNOPSIS \fBlgeneral\fR [options] [resource\-file] .SH DESCRIPTION LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. .SH OPTIONS .HP \fB\-\-ai\-debug=\fR .IP Verbosity level of debug messages for AI turn .HP \fB\-\-campaign\-start=\fR .IP Initial state to start campaign with (debug only) .HP \fB\-\-control=\fR .IP Entity who controls the current side. is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc. .HP \fB\-\-(no\-)deploy\-turn\fR .IP Allow/Disallow deployment of troops before scenario starts. .HP \fB\-\-(no\-)purchase\fR .IP Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used. .TP \fB\-\-notitle\fR Inhibit title screen .HP \fB\-\-speed=\fR Accelerate animation speed by .TP \fB\-\-version\fR Display version information and quit .PP scenario file relative to scenarios\-directory, or campaign file relative to campaigns\-directory under /usr/share/games/lgeneral .SH SEE ALSO \fBlgc-pg\fR(1)