NAME¶
Html2Wml -- Program that can convert HTML pages to WML pages
SYNOPSIS¶
Html2Wml can be used as either a shell command:
$ html2wml file.html
or as a CGI:
/cgi-bin/html2wml.cgi?url=/index.html
In both cases, the file can be either a local file or a URL.
DESCRIPTION¶
Html2Wml converts HTML pages to WML decks, suitable for being viewed on a Wap
device. The program can be launched from a shell to statically convert a set
of pages, or as a CGI to convert a particular (potentially dynamic) HTML
resource.
Althought the result is not guarantied to be valid WML, it should be the case
for most pages. Good HTML pages will most probably produce valid WML decks. To
check and correct your pages, you can use W3C's softwares: the
HTML
Validator, available online at
http://validator.w3.org and
HTML
Tidy, written by Dave Raggett.
Html2Wml provides the following features:
- •
- translation of the links
- •
- limitation of the cards size by splitting the result into several cards
- •
- inclusion of files (similar to the SSI)
- •
- compilation of the result (using the WML Tools, see the section on
"LINKS")
- •
- a debug mode to check the result using validation functions
OPTIONS¶
Please note that most of these options are also available when calling Html2Wml
as a CGI. In this case, boolean options are given the value "1" or
"0", and other options simply receive the value they expect. For
example, `--ascii' becomes `?ascii=1' or `?a=1'. See the file
t/form.html for an example on how to call Html2Wml as a CGI.
Conversion Options
- -a, --ascii
- When this option is on, named HTML entities and non-ASCII characters are
converted to US-ASCII characters using the same 7 bit approximations as
Lynx. For example, `©' is translated to "(c)", and
`ß' is translated to "ss". This option is off by
default.
- --[no]collapse
- This option tells Html2Wml to collapse redundant whitespaces, tabulations,
carriage returns, lines feeds and empty paragraphs. The aim is to reduce
the size of the WML document as much as possible. Collapsing empty
paragraphs is necessary for two reasons. First, this avoids empty screens
(and on a device with only 4 lines of display, an empty screen can be
quite ennoying). Second, Html2wml creates many empty paragraphs when
converting, because of the way the syntax reconstructor is programmed.
Deleting these empty paragraphs is necessary like cleaning the kitchen :-)
If this really bother you, you can desactivate this behaviour with the
--nocollapse option.
- --ignore-images
- This option tells Html2Wml to completly ignore all image links.
- --[no]img-alt-text
- This option tells Html2Wml to replace the image tags with their
corresponding alternative text (as with a text mode web browser). This
option is on by default.
- --[no]linearize
- This option is on by default. This makes Html2Wml flattens the HTML tables
(they are linearized), as Lynx does. I think this is better than trying to
use the native WML tables. First, they have extremely limited features and
possibilities compared to HTML tables. In particular, they can't be
nested. In fact this is normal because Wap devices are not supposed to
have a big CPU running at some zillions-hertz, and the calculations needed
to render the tables are the most complicated and CPU-hogger part of HTML.
Second, as they can't be nested, and as typical HTML pages heavily use
imbricated tables to create their layout, it's impossible to decide which
one could be kept. So the best thing is to keep none of them.
[Note] Although you can desactivate this behaviour, and although
there is internal support for tables, the unlinearized mode has not been
heavily tested with nested tables, and it may produce unexpected results.
- -n, --numeric-non-ascii
- This option tells Html2wml to convert all non-ASCII characters to numeric
entities, i.e., "e" becomes `é', and "ss"
becomes `ß'. By default, this option is off.
- -p, --nopre
- This options tells Html2Wml not to use the <pre> tag. This option
was added because the compiler from WML Tools 0.0.4 doesn't support this
tag.
Links Reconstruction Options
- --hreftmpl=TEMPLATE
- This options sets the template that will be used to reconstruct the
`href'-type links. See the section on "LINKS RECONSTRUCTION" for
more information.
- --srctmpl=TEMPLATE
- This option sets the template that will be used to reconstruct the
`src'-type links. See the section on "LINKS RECONSTRUCTION" for
more information.
Splitting Options
- -s, --max-card-size=SIZE
- This option allows you to limit the size (in bytes) of the generated
cards. Default is 1,500 bytes, which should be small enought to be loaded
on most Wap devices. See the section on "DECK SLICING" for more
information.
- -t, --card-split-threshold=SIZE
- This option sets the threshold of the split event, which can occur when
the size of the current card is between `max-card-size' -
`card-split-threshold' and `max-card-size'. Default value is 50. See the
section on "DECK SLICING" for more information.
- --next-card-label=STRING
- This options sets the label of the link that points to the next card.
Default is "[>>]", which whill be rendered as
"[>>]".
- --prev-card-label=STRING
- This options sets the label of the link that points to the previous card.
Default is "[<<]", which whill be rendered as
"[<<]".
HTTP Authentication
- -U, --http-user=USERNAME
- Use this option to set the username for an authenticated request.
- -P, --http-passwd=PASSWORD
- Use this option to set the password for an authenticated request.
Proxy Support
- -[no]Y, --[no]proxy
- Use this option to activate proxy support. By default, proxy support is
activated. See the section on "PROXY SUPPORT".
Output Options
- -k, --compile
- Setting this option tells Html2Wml to use the compiler from WML Tools to
compile the WML deck. If you want to create a real Wap site, you should
seriously use this option in order to reduce the size of the WML decks.
Remember that Wap devices have very little amount of memory. If this is
not enought, use the splitting options.
Take a look in wml_compilation/ for more information on how to use a
WML compiler with Html2Wml.
- -o, --output
- Use this option (in shell mode) to specify an output file. By default,
Html2Wml prints the result to standard output.
Debugging Options
- -d, --debug[=LEVEL]
- This option activates the debug mode. This prints the output result with
line numbering and with the result of the XML check. If the WML compiler
was called, the result is also printed in hexadecimal an ascii forms. When
called as a CGI, all of this is printed as HTML, so that can use any web
browser for that purpose.
- --xmlcheck
- When this option is on, it send the WML output to XML::Parser to check its
well-formedness.
DECK SLICING¶
The
deck slicing is a feature that Html2Wml provides in order to match
the low memory capabilities of most Wap devices. Many can't handle cards
larger than 2,000 bytes, therefore the cards must be sufficiently small to be
viewed by all Wap devices. To achieve this, you should compile your WML deck,
which reduce the size of the deck by 50%, but even then your cards may be too
big. This is where Html2Wml comes with the deck slicing feature. This allows
you to limit the size of the cards, currently only
before the
compilation stage.
Slice by cards or by decks
On some Wap phones, slicing the deck is not sufficient: the WML browser still
tries to download the whole deck instead of just picking one card at a time. A
solution is to slice the WML document by decks. See the figure below.
_____________ _____________
⎪ deck ⎪ ⎪ deck #1 ⎪
⎪ _________ ⎪ ⎪ _________ ⎪
⎪ ⎪ card #1 ⎪ ⎪ ⎪ ⎪ card ⎪ ⎪
⎪ ⎪_________⎪ ⎪ ⎪ ⎪_________⎪ ⎪
⎪ _________ ⎪ ⎪_____________⎪
⎪ ⎪ card #2 ⎪ ⎪
⎪ ⎪_________⎪ ⎪ . . .
⎪ _________ ⎪
⎪ ⎪ ... ⎪ ⎪ _____________
⎪ ⎪_________⎪ ⎪ ⎪ deck #n ⎪
⎪ _________ ⎪ ⎪ _________ ⎪
⎪ ⎪ card #n ⎪ ⎪ ⎪ ⎪ card ⎪ ⎪
⎪ ⎪_________⎪ ⎪ ⎪ ⎪_________⎪ ⎪
⎪_____________⎪ ⎪_____________⎪
WML document WML document
sliced by cards sliced by decks
What this means is that Html2Wml generates several WML documents. In CGI mode,
only the appropriate deck is sent, selected by the id given in parameter. If
no id was given, the first deck is sent.
Note on size calculation
Currently, Html2Wml estimates the size of the card on the fly, by summing the
length of the strings that compose the WML output, texts and tags. I say
"estimates" and not "calculates" because computing the
exact size would require many more calculations than the way it is done now.
One may objects that there are only additions, which is correct, but knowing
the
exact size is not necessary. Indeed, if you compile the WML, most
of the strings of the tags will be removed, but not all.
For example, take an image tag: `<img src="images/dog.jpg"
alt="Photo of a dog">'. When compiled, the string
`"img"' will be replaced by a one byte value. Same thing for the
strings `"src"' and `"alt"', and the spaces, double quotes
and equal signs will be stripped. Only the text between double quote will be
preserved... but not in every cases. Indeed, in order to go a step further,
the compiler can also encode parts of the arguments as binary. For example,
the string `"
http://www."' can be encoded as a single byte (`8F' in
this case). Or, if the attribute is `href', the string `href="
http://'
can become the byte `4B'.
As you see, it doesn't matter to know exactly the size of the textual form of
the WML, as it will always be far superior to the size of the compiled form.
That's why I don't count all the characters that may be actually written.
Also, it's because I'm quite lazy ;-)
Why compiling the WML deck?
If you intent to create real WML pages, you should really consider to always
compile them. If you're not convinced, here is an illustration.
Take the following WML code snipet:
<a href='http://www.yahoo.com/'>Yahoo!</a>
It's the basic and classical way to code an hyperlink. It takes 42 bytes to code
this, because it is presented in a human-readable form.
The WAP Forum has defined a compact binary representation of WML in its
specification, which is called "compiled WML". It's a binary format,
therefore you, a mere human, can't read that, but your computer can. And it's
much faster for it to read a binary format than to read a textual format.
The previous example would be, once compiled (and printed here as hexadecimal):
1C 4A 8F 03 y a h o o 00 85 01 03 Y a h o o ! 00 01
This only takes 21 bytes. Half the size of the human-readable form. For a Wap
device, this means both less to download, and easier things to read. Therefore
the processing of the document can be achieved in a short time compared to the
tectual version of the same document.
There is a last argument, and not the less important: many Wap devices only read
binary WML.
ACTIONS¶
Actions are a feature similar to (but with far less functionalities!) the SSI
(Server Side Includes) available on good servers like Apache. In order not to
interfere with the real SSI, but to keep the syntax easy to learn, it differs
in very few points.
Syntax
Basically, the syntax to execute an action is:
<!-- [action param1="value" param2='value'] -->
Note that the angle brackets are part of the syntax. Except for that point,
Actions syntax is very similar to SSI syntax.
Available actions
Only few actions are currently available, but more can be implemented on
request.
- include
- Description
- Includes a file in the document at the current point. Please note that
Html2Wml doesn't check nor parse the file, and if the file cannot be
found, will silently die (this is the same behavior as SSI).
- Parameters
- `virtual=url' -- The file is get by http.
`file=path' -- The file is read from the local disk.
- fsize
- Description
- Returns the size of a file at the current point of the document.
- Parameters
- `virtual=url' -- The file is get by http.
`file=path' -- The file is read from the local disk.
- Notes
- If you use the file parameter, an absolute path is recommend.
- skip
- Description
- Skips everything until the first `end_skip' action.
Generic parameters
The following parameters can be used for any action.
- for=output format
- This paramater restricts the action for the given output format.
Currently, the only available format is "`wml'" (when using
`html2chtml' the format is "`chtml'").
Examples
If you want to share a navigation bar between several WML pages, you can
`include' it this way:
<!-- [include virtual="nav.wml"] -->
Of course, you have to write this navigation bar first :-)
If you want to use your current HTML pages for creating your WML pages, but that
they contains complex tables, or unecessary navigation tables, etc, you can
simply `skip' the complex parts and keep the rest.
<body>
<!--[skip for="wml"]-->
unecessary parts for the WML pages
<!--[end_skip]-->
useful parts for the WML pages
</body>
LINKS RECONSTRUCTION¶
The links reconstruction engine is IMHO the most important part of Html2Wml,
because it's this engine that allows you to reconstruct the links of the HTML
document being converted. It has two modes, depending upon whether Html2Wml
was launched from the shell or as a CGI.
When used as a CGI, this engine will reconstructs the links of the HTML document
so that all the urls will be passed to Html2Wml in order to convert the
pointed files (pages or images). This is completly automatic and can't be
customized for now (but I don't think it would be really useful).
When used from the shell, this engine reconstructs the links with the given
templates. Note that absolute URLs will be left untouched. The templates can
be customized using the following syntax.
Templates
- HREF Template
- This template controls the reconstruction of the `href' attribute of the
`A' tag. Its value can be changed using the --hreftmpl option.
Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~ s/s?html?/wml/o;
$FILETYPE}"'.
- Image Source Template
- This template controls the reconstruction of the `src' attribute of the
`IMG' tag. Its value can be changed using the --srctmpl option.
Default value is `"{FILEPATH}{FILENAME}{$FILETYPE =~
s/gif⎪png⎪jpe?g/wbmp/o; $FILETYPE}"'
Syntax
The template is a string that contains the new URL. More precisely, it's a
Text::Template template. Parameters can be interpolated as a constant or as a
variable. The template is embraced between curcly bracets, and can contain any
valid Perl code.
The simplest form of a template is `{PARAM}' which just returns the value of
PARAM. If you want to do something more complex, you can use the corresponding
variable; for example `{"foo $PARAM bar"}', or `{join "_",
split " ", PARAM}'.
You may read the Text::Template manpage for more information on what is possible
within a template.
If the original URL contained a query part or a fragment part, then they will be
appended to the result of the template.
Available parameters
- URL
- This parameter contains the original URL from the `href' or `src'
attribute.
- FILENAME
- This parameter contains the base name of the file.
- FILEPATH
- This parameter contains the leading path of the file.
- FILETYPE
- This parameter contains the suffix of the file.
This can be resumed this way:
URL = http://www.server.net/path/to/my/page.html
------------^^^^ ----
⎪ ⎪ \
⎪ ⎪ \
FILEPATH FILENAME FILETYPE
Note that `FILETYPE' contains all the extensions of the file, so if its name is
index.html.fr for example, `FILETYPE' contains "`.html.fr'".
Examples
To add a path option:
{URL}$wap
Using Apache, you can then add a Rewrite directive so that URL ending with
`$wap' will be redirected to Html2Wml:
RewriteRule ^(/.*)\$wap$ /cgi-bin/html2wml.cgi?url=$1
To change the extension of an image:
{FILEPATH}{FILENAME}.wbmp
PROXY SUPPORT¶
Html2Wml uses LWP built-in proxy support. It is activated by default, and loads
the proxy settings from the environment variables, using the same variables as
many others programs. Each protocol (http, ftp, etc) can be mapped to use a
proxy server by setting a variable of the form `PROTOCOL_proxy'. Example: use
`http_proxy' to define the proxy for http access, `ftp_proxy' for ftp access.
In the shell, this is only a matter of defining the variable.
For Bourne shell:
$ export http_proxy="http://proxy.domain.com:8080/"
For C-shell:
% setenv http_proxy "http://proxy.domain.com:8080/"
Under Apache, you can add this directive to your configuration file:
SetEnv http_proxy "http://proxy.domain.com:8080"
but this has the default that another CGI, or another program, can use this to
access external ressources. A better way is to edit Html2Wml and fill the
option `proxy-server' with the appropriate value.
CAVEATS¶
Html2Wml tries to make correct WML documents, but the well-formedness and the
validity of the document are not guarantied.
Inverted tags (like "<b>bold
<i>italic</b></i>") may produce unexpected results. But
only bad softwares do bad stuff like this.
LINKS¶
Download
- Html2Wml
- This is the web site of the Html2Wml project, hosted by SourceForge.net.
All the stable releases can be downloaded from this site.
[ http://www.html2wml.org/ ]
- Nutialand
- This is the web site of the author, where you can find the archives of all
the releases of Html2Wml.
[ http://www.maddingue.org/softwares/ ]
Resources
- The WAP Forum
- This is the official site of the WAP Forum. You can find some technical
information, as the specifications of all the technologies associated with
the WAP.
[ http://www.wapforum.org/ ]
- WAP.com
- This site has some useful information and links. In particular, it has a
quite well done FAQ.
[ http://www.wap.com/ ]
- The World Wide Web Consortium
- Altough not directly related to the Wap stuff, you may find useful to read
the specifications of the XML (WML is an XML application), and the
specifications of the different stylesheet languages (CSS and XSL), which
include support for low-resolution devices.
[ http://www.w3.org/ ]
- TuxMobil
- This web site is dedicated to Mobile UniX systems. It leads you to a lot
of useful hands-on information about installing and running Linux and BSD
on laptops, PDAs and other mobile computer devices.
[ http://www.tuxmobil.org/ ]
Programmers utilities
- HTML Tidy
- This is a very handful utility which corrects your HTML files so that they
conform to W3C standards.
[ http://www.w3.org/People/Raggett/tidy ]
- Kannel
- Kannel is an open source Wap and SMS gateway. A WML compiler is included
in the distribution.
[ http://www.kannel.org/ ]
- WML Tools
- This is a collection of utilities for WML programmers. This include a
compiler, a decompiler, a viewer and a WBMP converter.
[ http://pwot.co.uk/wml/ ]
WML browsers and Wap emulators
- Opera
- Opera is originaly a Web browser, but the version 5 has a good support for
XML and WML. Opera is available for free for several systems.
[ http://www.opera.com/ ]
- wApua
- wApua is an open source WML browser written in Perl/Tk. It's easy to
intall and to use. Its support for WML is incomplete, but sufficient for
testing purpose.
[ http://fsinfo.cs.uni-sb.de/~abe/wApua/ ]
- Tofoa
- Tofoa is an open source Wap emulator written in Python. Its installation
is quite difficult, and its incomplete WML support makes it produce
strange results, even with valid WML documents.
[ http://tofoa.free-system.com/ ]
- EzWAP
- EzWAP, from EZOS, is a commercial WML browser freely available for Windows
9x, NT, 2000 and CE. Compared to others Windows WML browsers, it requires
very few resources, and is quite stable. Its support for the WML specs
seems quite complete. A very good software.
[ http://www.ezos.com/ ]
- Deck-It
- Deck-It is a commercial Wap phone emulator, available for Windows and
Linux/Intel only. It's a very good piece of software which really show how
WML pages are rendered on a Wap phone, but one of its major default is
that it cannot read local files.
[ http://www.pyweb.com/tools/ ]
- Klondike WAP Browser
- Klondike WAP Browser is a commercial WAP browser available for Windows and
PocketPC.
[ http://www.apachesoftware.com/ ]
- WinWAP
- WinWAP is a commercial Wap browser, freely available for Windows.
[ http://www.winwap.org/ ]
- WAPman
- WAPman from EdgeMatrix, is a commercial WAP browser available for Windows
and PalmOS.
[ http://www.edgematrix.com/edge/control/MainContentBean?page=downloads ]
- Wireless Companion
- Wireless Companion, from YourWap.com, is a WAP emulator available for
Windows.
[ http://www.yourwap.com/ ]
- Mobilizer
- Mobilizer is a Wap emulator available for Windows and Unix.
[ http://mobilizer.sourceforge.net/ ]
- QWmlBrowser
- QWmlBrowser (formerly known as WML BRowser) is an open source WML browser,
written using the Qt toolkit.
[ http://www.wmlbrowser.org/ ]
- Wapsody
- Wapsody, developed by IBM, is a freely available simulation environment
that implements the WAP specification. It also features a WML browser
which can be run stand-alone. As Wapsody is written in Java/Swing, it
should work on any system.
[ http://alphaworks.ibm.com/aw.nsf/techmain/wapsody ]
- WAPreview
- WAPreview is a Wap emulator written in Java. As it uses an HTML based UI
and needs a local web proxy, it runs quite slowly.
[ http://wapreview.sourceforge.net ]
- PicoWap
- PicoWap is a small WML browser made by three French students.
[ http://membres.lycos.fr/picowap/ ]
ACKNOWLEDGEMENTS¶
Werner Heuser, for his numerous ideas, advices and his help for the debugging
Igor Khristophorov, for his numerous suggestions and patches
And all the people that send me bug reports: Daniele Frijia, Axel Jerabek,
Ouyang
AUTHOR¶
Sebastien Aperghis-Tramoni <sebastien@aperghis.net<gt>
COPYRIGHT¶
Copyright (C)2000, 2001, 2002 Sebastien Aperghis-Tramoni
This program is free software. You can redistribute it and/or modify it under
the terms of the GNU General Public License, version 2 or later.