.TH r3.to.rast 1grass "" "GRASS 6.4.4" "Grass User's Manual" .SH NAME \fI\fBr3.to.rast\fR\fR - Converts 3D raster maps to 2D raster maps .SH KEYWORDS raster3d, voxel .SH SYNOPSIS \fBr3.to.rast\fR .br \fBr3.to.rast help\fR .br \fBr3.to.rast\fR [\-\fBmr\fR] \fBinput\fR=\fIstring\fR \fBoutput\fR=\fIstring\fR [\-\-\fBoverwrite\fR] [\-\-\fBverbose\fR] [\-\-\fBquiet\fR] .SS Flags: .IP "\fB\-m\fR" 4m .br Use 3D raster mask (if exists) with input map .IP "\fB\-r\fR" 4m .br Use the same resolution as the input 3D raster map for the 2D outputmaps, independent of the current region settings .IP "\fB\-\-overwrite\fR" 4m .br Allow output files to overwrite existing files .IP "\fB\-\-verbose\fR" 4m .br Verbose module output .IP "\fB\-\-quiet\fR" 4m .br Quiet module output .PP .SS Parameters: .IP "\fBinput\fR=\fIstring\fR" 4m .br 3D raster map(s) to be converted to 2D raster slices .IP "\fBoutput\fR=\fIstring\fR" 4m .br Basename for resultant raster slice maps .PP .SH DESCRIPTION Converts one 3D raster map into several 2D raster maps (depends on depths). If the 2D and 3D region settings are different, the 3D resolution will be adjusted to the 2D resolution (the depths are not touched). The user can force \fIr3.to.rast\fR to use the 2D resolution of the input 3D raster map for the output maps, independently from the current region settings. .br | \fIHow r3.to.rast works\fR .SH NOTES Every slice of the 3D raster map is copied to one 2D raster map. The maps are named like \fBoutput\fR\fI_slicenumber\fR. Slices are counted from bottom to the top, so the bottom slice has number 1. The number of slices is equal to the number of depths. .SH SEE ALSO \fI r3.cross.rast, r3.out.vtk, r3.out.ascii, g.region \fR .SH AUTHOR Sören Gebbert .PP \fILast changed: $Date: 2013-03-26 22:18:02 +0100 (Tue, 26 Mar 2013) $\fR .PP Full index .PP © 2003-2014 GRASS Development Team