.\" game-data-packager manpage; based on wtfm_example by branden robinson
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.de URL
\\$2 \(laURL: \\$1 \(ra\\$3
..
.if \n[.g] .mso www.tmac
.TH game-data-packager 6 2008-07-14
.SH NAME
game\-data\-packager \- build a .deb of game data
.
.SH SYNOPSIS
.B game\-data\-packager
[
.I -i
]
[
.I -d
out-directory [
.I -n
] ]
[
.I -z | --no-compress
]
.I game
[
.I game\-options
]
.SH DESCRIPTION
Many open-source games require game data which is licensed
incompatibly with the Debian Free Software Guidelines.
.B game\-data\-packager
is a tool designed to help you locally assemble Debian packages containing
such game data from CD-ROMs, the Internet or elsewhere.
.SH OPTIONS
.TP
.B \-i
attempt to install the generated Debian package via
.B dpkg(1)
and
.B su(1)
\.
.TP
.B \-d out-directory
writes the generated Debian package to the specified directory.
.TP
.B \-n
Do not attempt to install the generated Debian package. This option must be
used in conjunction with
.B \-d.
.TP
.B -z | --compress
Compress generated .deb (default unless -i is used)
.TP
.B --no-compress
Do not compress generated .deb (default with -i)
.TP
.B game
The game being packaged. Running
.B game\-data\-packager
without arguments will display a list of valid games. Running
.B game\-data\-packager
with just the game and no further arguments will display a list
of valid options for that game.
.SH SEE ALSO
\fIdpkg\fP(1), \fIsu\fP(1)
.SH AUTHOR
Copyright \(co 2010-2013 Jonathan Dowland \fI\fP
.br
Thanks to Branden Robinson for his \(oqWrite the Fine Manual\(cq presentation,
once found at
.URL "http://people.debian.org/~branden/talks/wtfm/"
.