.TH FBZX "1" "April 2014" "fbzx 2.10.0" "User Commands" .SH NAME fbzx \- ZX Spectrum emulator for X / framebuffer .SH SYNOPSIS .B fbzx [\fI-nosound\fR] [\fI-alsa\fR] [\fI-oss\fR] [\fI-pulse\fR] [\fI-mini\fR] [\fI-rotate\fR] [\fI-fs\fR] [\fI-hw\fR] [\fI-db\fR] [\fI-ds\fR] [\fI-ss\fR] [\fI-jump N\fR] [\fIgamefile\fR] .SH DESCRIPTION .HP \fB\-nosound\fR: don't emulate sound .HP \fB\-alsa\fR: use ALSA for sound output .HP \fB\-oss\fR: use OSS for sound output .HP \fB\-pulse\fR: use PulseAudio for sound output (default) .HP \fB\-mini\fR: show screen at 320x240 in a rotated 640x480 screen .HP \fB\-rotate\fR: rotate screen clockwise .HP \fB\-micro\fR: show screen at 320x240 .HP \fB\-fs\fR: start FBZX at fullscreen .HP \fB\-hw\fR: use hardware buffer (best for console framebuffer) .HP \fB\-db\fR: use double buffer .HP \fB\-ds\fR: use doublescan (don't emulate TV black stripes) .HP \fB\-ss\fR: force singlescan (emulate TV black stripes) .HP \fB\-bw\fR: emulate black&white TV set .HP \fB\-color\fR: emulate a color TV set .HP \fB\-jump\fR N: show one TV refresh and jump over N refreshes (for slow systems) .IP gamefile: an optional .Z80 snapshot or .TAP/.TZX tape file